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Alani (Imperator Augustus) Alani (Imperator Augustus) Skills & Traditions

Dignitary Skills

As respected pillars of society, dignitaries spread their culture whilst tending to both military and civic administrative duties. Through acts of disruption, they can undermine the abilities of enemy generals, hinder government and commerce, quash foreign cultures, and incite provinces to rebel.



Dignitary Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (agent_background_dignitary_councillor_generic)
Councillor
"I often regret that I have spoken, never that I have been silent."
Level 1 Rank 0 Assassination > Hire Assassins: +4% chance of positive outcome (this action)
Civil Administration: +2% tax rate (this action)
Culture: +1 cultural conversion (passive action)
Level 2 Rank 3 Assassination > Hire Assassins: +8% chance of positive outcome (this action)
Civil Administration: +4% tax rate (this action)
Culture: +2 cultural conversion (passive action)
Level 3 Rank 5 Assassination > Hire Assassins: +12% chance of positive outcome (this action)
Civil Administration: +6% tax rate (this action)
Culture: +3 cultural conversion (passive action)
2 (agent_background_dignitary_councillor_barbarian_elder)
Elder
Long years bring the wisdom to listen when others speak.
Level 1 Rank 0 Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
Tribute Collection Edict:
+4% tax rate (local provincial edicts)
Level 2 Rank 3 Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
Tribute Collection Edict:
+8% tax rate (local provincial edicts)
Level 3 Rank 5 Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
Tribute Collection Edict:
+12% tax rate (local provincial edicts)
3 (agent_background_dignitary_merchant_generic)
Merchant
The power of trade should never be underestimated.
Level 1 Rank 0 Merchant Payoff: -10% wealth from all commerce buildings (this action)
+1 growth per turn (local province)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (local provincial edicts)
Level 2 Rank 3 Merchant Payoff: -20% wealth from all commerce buildings (this action)
+2 growth per turn (local province)
Commercial Stimulation Edict:
+10% wealth from all commerce buildings (local provincial edicts)
Level 3 Rank 5 Merchant Payoff: -30% wealth from all commerce buildings (this action)
+3 growth per turn (local province)
Commercial Stimulation Edict:
+15% wealth from all commerce buildings (local provincial edicts)
4 (agent_background_dignitary_militarist_barbarian_warmonger)
Warhawk
"Our ancestors demand blood, would you disappoint them?!"
Level 1 Rank 0 +1 authority (accompanying general)
Threat of Destruction: -1 zeal for the target army\'s general (this action)
-3% land unit recruitment cost (local province)
Level 2 Rank 3 +2 authority (accompanying general)
Threat of Destruction: -2 zeal for the target army\'s general (this action)
-6% land unit recruitment cost (local province)
Level 3 Rank 5 +3 authority (accompanying general)
Threat of Destruction: -3 zeal for the target army\'s general (this action)
-9% land unit recruitment cost (local province)
5 (agent_background_dignitary_orator_barbarian_lore)
Loremaster
His words are those of the ancestors, handed down through generations.
Level 1 Rank 0 Cultural Propaganda: +4 cultural conversion (this action)
Culture: +1 cultural conversion (passive action)
+2% research rate (this_faction)
Level 2 Rank 3 Cultural Propaganda: +8 cultural conversion (this action)
Culture: +2 cultural conversion (passive action)
+4% research rate (this_faction)
Level 3 Rank 5 Cultural Propaganda: +12 cultural conversion (this action)
Culture: +3 cultural conversion (passive action)
+6% research rate (this_faction)
6 (agent_background_dignitary_overseer_barbarian_arbiter)
Arbiter
A fair and impartial ear is important in matters of land.
Level 1 Rank 0 Civil Administration: +4% tax rate (this action)
-2% construction costs (local province)
+2 public order from characters (local province)
Level 2 Rank 3 Civil Administration: +8% tax rate (this action)
-4% construction costs (local province)
+4 public order from characters (local province)
Level 3 Rank 5 Civil Administration: +12% tax rate (this action)
-6% construction costs (local province)
+6 public order from characters (local province)
7 (agent_background_dignitary_physician_barbarian_healer)
Healer
"Drink this. And don\'t ask what\'s in it!"
Level 1 Rank 0 +1 growth per turn (local province)
+3% replenishment rate for all units (parent army)
+4% morale for all units (parent army)
Level 2 Rank 3 +2 growth per turn (local province)
+6% replenishment rate for all units (parent army)
+8% morale for all units (parent army)
Level 3 Rank 5 +3 growth per turn (local province)
+9% replenishment rate for all units (parent army)
+12% morale for all units (parent army)
8 (agent_background_dignitary_sacrificer_generic)
Sacrificer
The favour of the gods comes at a price.
Level 1 Rank 0 +5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Provocation: +4% chance of positive outcome (this action)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 +10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Provocation: +8% chance of positive outcome (this action)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 +15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Provocation: +12% chance of positive outcome (this action)
Bread and Games Edict:
+6 public order (local provincial edicts)
9 (agent_background_dignitary_scholar_barbarian_sage)
Sage
The wise forget more than the foolish will ever know.
Level 1 Rank 0 Manipulation > Persuade: +2% chance of successful manipulation (this action)
+5% wealth from culture (local province)
+1 public order from characters (local province)
Level 2 Rank 3 Manipulation > Persuade: +4% chance of successful manipulation (this action)
+10% wealth from culture (local province)
+2 public order from characters (local province)
Level 3 Rank 5 Manipulation > Persuade: +6% chance of successful manipulation (this action)
+15% wealth from culture (local province)
+3 public order from characters (local province)
10 (agent_background_dignitary_seer_nomadic_shaman)
Shaman
A life lived in service to the gods, there is none better.
Level 1 Rank 0 +1 growth per turn (local province)
+5% morale for all units (parent army)
Bread and Games Edict:
+3 public order (local provincial edicts)
Level 2 Rank 3 +2 growth per turn (local province)
+10% morale for all units (parent army)
Bread and Games Edict:
+6 public order (local provincial edicts)
Level 3 Rank 5 +3 growth per turn (local province)
+15% morale for all units (parent army)
Bread and Games Edict:
+9 public order (local provincial edicts)
11 (agent_background_dignitary_militarist_generic)
Militarist
"Peace?! I hate the word!"
Level 1 Rank 0 +1 authority (accompanying general)
Military Administration: -4% upkeep costs (this action)
Threat of Destruction: -1 zeal for the target army\'s general (this action)
Level 2 Rank 3 +2 authority (accompanying general)
Military Administration: -8% upkeep costs (this action)
Threat of Destruction: -2 zeal for the target army\'s general (this action)
Level 3 Rank 5 +3 authority (accompanying general)
Military Administration: -12% upkeep costs (this action)
Threat of Destruction: -3 zeal for the target army\'s general (this action)
12 (agent_background_dignitary_orator_generic)
Orator
A way with words can be more powerful than any weapon.
Level 1 Rank 0 Cultural Propaganda: +4 cultural conversion (this action)
Spread Cultural Tension: +20% public order penalties due to local presence of foreign cultures (this action)
Culture: +2 cultural conversion (passive action)
Level 2 Rank 3 Cultural Propaganda: +8 cultural conversion (this action)
Spread Cultural Tension: +40% public order penalties due to local presence of foreign cultures (this action)
Culture: +3 cultural conversion (passive action)
Level 3 Rank 5 Cultural Propaganda: +12 cultural conversion (this action)
Spread Cultural Tension: +60% public order penalties due to local presence of foreign cultures (this action)
Culture: +4 cultural conversion (passive action)
13 (agent_background_dignitary_overseer_generic)
Overseer
It is important to make the most of your estate.
Level 1 Rank 0 Military Administration: -4% upkeep costs (this action)
Civil Administration: +3% tax rate (this action)
-2% construction costs (local province)
Level 2 Rank 3 Military Administration: -8% upkeep costs (this action)
Civil Administration: +6% tax rate (this action)
-4% construction costs (local province)
Level 3 Rank 5 Military Administration: -12% upkeep costs (this action)
Civil Administration: +9% tax rate (this action)
-6% construction costs (local province)
14 (agent_background_dignitary_physician_generic)
Physician
Those who bleed often would do well to keep a physician.
Level 1 Rank 0 +1 growth per turn (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
Level 2 Rank 3 +2 growth per turn (local province)
+6% replenishment rate for all units (parent army)
+10% morale for all units (parent army)
Level 3 Rank 5 +3 growth per turn (local province)
+9% replenishment rate for all units (parent army)
+15% morale for all units (parent army)
15 (agent_background_dignitary_scholar_generic)
Scholar
Everything you need to know about life can be found on a scroll.
Level 1 Rank 0 Manipulation > Persuade: +2% chance of successful manipulation (this action)
+5% wealth from culture (local province)
+2% research rate (this_faction)
Level 2 Rank 3 Manipulation > Persuade: +4% chance of successful manipulation (this action)
+10% wealth from culture (local province)
+4% research rate (this_faction)
Level 3 Rank 5 Manipulation > Persuade: +6% chance of successful manipulation (this action)
+15% wealth from culture (local province)
+6% research rate (this_faction)
16 (agent_background_dignitary_seer_generic)
Seer
"I have seen the future… You won\'t like it."
Level 1 Rank 0 +1 growth per turn (local province)
+2 public order from characters (local province)
Bread and Games Edict:
+3 public order (local provincial edicts)
Level 2 Rank 3 +2 growth per turn (local province)
+4 public order from characters (local province)
Bread and Games Edict:
+6 public order (local provincial edicts)
Level 3 Rank 5 +3 growth per turn (local province)
+6 public order from characters (local province)
Bread and Games Edict:
+9 public order (local provincial edicts)
17 (agent_background_dignitary_taxman_generic)
Tax Collector
"One for me, one for the treasury, one for me, one for the treasury"
Level 1 Rank 0 -5% cost of performing all actions (this_agent)
Civil Administration: +3% tax rate (this action)
Bread and Games Edict:
+3 public order (local provincial edicts)
Level 2 Rank 3 -10% cost of performing all actions (this_agent)
Civil Administration: +6% tax rate (this action)
Bread and Games Edict:
+6 public order (local provincial edicts)
Level 3 Rank 5 -15% cost of performing all actions (this_agent)
Civil Administration: +9% tax rate (this action)
Bread and Games Edict:
+9 public order (local provincial edicts)
Dignitary Skills
No. Skill Name Level Unlocked at Rank Effects
18 (agent_dignitary_authority_1_dignitary)
Dignitary
"I am not a man of the people, but I do try to be a man for the people."
Level 1 Rank 1 +5% chance of critical success in all actions (this_agent)
+1 authority (this_agent)
Level 2 Rank 3 +10% chance of critical success in all actions (this_agent)
+2 authority (this_agent)
Level 3 Rank 5 +15% chance of critical success in all actions (this_agent)
+3 authority (this_agent)
19 (agent_dignitary_subterfuge_1_conspirator)
Conspirator
A devious mind travels to many dark and interesting places.
Level 1 Rank 1 +1 cunning (this_agent)
+5% chance of evading enemy agents (this_agent)
Level 2 Rank 3 +2 cunning (this_agent)
+10% chance of evading enemy agents (this_agent)
Level 3 Rank 5 +3 cunning (this_agent)
+15% chance of evading enemy agents (this_agent)
20 (agent_dignitary_zeal_1_provocateur)
Provocateur
Words can start a fire just as surely as a flame.
Level 1 Rank 1 +1 zeal (this_agent)
+6% campaign map movement range (accompanying general)
Level 2 Rank 3 +2 zeal (this_agent)
+12% campaign map movement range (accompanying general)
Level 3 Rank 5 +3 zeal (this_agent)
+18% campaign map movement range (accompanying general)
21 (agent_dignitary_authority_2_philosophy)
Philosophy
"Philosophy is the highest music."
Level 1 Rank 2 +1 authority (this_agent)
Manipulation > Persuade: +3% chance of successful manipulation (this action)
Culture: +3 cultural conversion (passive action)
Level 2 Rank 4 +2 authority (this_agent)
Manipulation > Persuade: +6% chance of successful manipulation (this action)
Culture: +6 cultural conversion (passive action)
Level 3 Rank 6 +3 authority (this_agent)
Manipulation > Persuade: +9% chance of successful manipulation (this action)
Culture: +9 cultural conversion (passive action)
22 (agent_dignitary_authority_2_politics)
Politics
Politicians can be tamed like any other animal.
Level 1 Rank 2 +1 authority (this_agent)
Assassination > Hire Assassins: +5% chance of positive outcome (this action)
Civil Administration: +5% tax rate (this action)
Level 2 Rank 4 +2 authority (this_agent)
Assassination > Hire Assassins: +10% chance of positive outcome (this action)
Civil Administration: +10% tax rate (this action)
Level 3 Rank 6 +3 authority (this_agent)
Assassination > Hire Assassins: +15% chance of positive outcome (this action)
Civil Administration: +15% tax rate (this action)
23 (agent_dignitary_subterfuge_2_intrigue)
Intrigue
What is life without a little intrigue?
Level 1 Rank 2 +1 cunning (this_agent)
Manipulation > Tempt: +3% chance of successful manipulation (this action)
Merchant Payoff: -10% wealth from all commerce buildings (this action)
Level 2 Rank 4 +2 cunning (this_agent)
Manipulation > Tempt: +6% chance of successful manipulation (this action)
Merchant Payoff: -20% wealth from all commerce buildings (this action)
Level 3 Rank 6 +3 cunning (this_agent)
Manipulation > Tempt: +9% chance of successful manipulation (this action)
Merchant Payoff: -30% wealth from all commerce buildings (this action)
24 (agent_dignitary_subterfuge_2_treachery)
Treachery
Old age and treachery will always beat youth and exuberance.
Level 1 Rank 2 +1 cunning (this_agent)
Assassination > Betrayal: +5% chance of positive outcome (this action)
Mislead Command: -2 cunning for the target army\'s general (this action)
Level 2 Rank 4 +2 cunning (this_agent)
Assassination > Betrayal: +10% chance of positive outcome (this action)
Mislead Command: -4 cunning for the target army\'s general (this action)
Level 3 Rank 6 +3 cunning (this_agent)
Assassination > Betrayal: +15% chance of positive outcome (this action)
Mislead Command: -6 cunning for the target army\'s general (this action)
25 (agent_dignitary_zeal_2_doom)
Doom
"The end is nigh, the earth shall open and swallow us whole!"
Level 1 Rank 2 +1 zeal (this_agent)
Manipulation > Coerce: +3% chance of successful manipulation (this action)
Threat of Destruction: -2 zeal for the target army\'s general (this action)
Level 2 Rank 4 +2 zeal (this_agent)
Manipulation > Coerce: +6% chance of successful manipulation (this action)
Threat of Destruction: -4 zeal for the target army\'s general (this action)
Level 3 Rank 6 +3 zeal (this_agent)
Manipulation > Coerce: +9% chance of successful manipulation (this action)
Threat of Destruction: -6 zeal for the target army\'s general (this action)
26 (agent_dignitary_zeal_2_propaganda)
Propaganda
History is written by the victors…
Level 1 Rank 2 +1 zeal (this_agent)
Assassination > Provocation: +5% chance of positive outcome (this action)
Cultural Propaganda: +6 cultural conversion (this action)
Level 2 Rank 4 +2 zeal (this_agent)
Assassination > Provocation: +10% chance of positive outcome (this action)
Cultural Propaganda: +12 cultural conversion (this action)
Level 3 Rank 6 +3 zeal (this_agent)
Assassination > Provocation: +15% chance of positive outcome (this action)
Cultural Propaganda: +18 cultural conversion (this action)
27 (agent_dignitary_authority_3_demagogy)
Demagogy
Win the love of the mob and anything is possible.
Level 1 Rank 3 +1 authority (this_agent)
Corruption: -5% tax rate (this action)
Spread Cultural Tension: +15% public order penalties due to local presence of foreign cultures (this action)
Level 2 Rank 5 +2 authority (this_agent)
Corruption: -10% tax rate (this action)
Spread Cultural Tension: +30% public order penalties due to local presence of foreign cultures (this action)
Level 3 Rank 7 +3 authority (this_agent)
Corruption: -15% tax rate (this action)
Spread Cultural Tension: +45% public order penalties due to local presence of foreign cultures (this action)
28 (agent_dignitary_authority_3_martial_philosophy)
Martial Philosophy
To win a battle you must first understand war.
Level 1 Rank 3 +1 authority (this_agent)
Military Administration: -6% upkeep costs (this action)
Undermine Authority: -2 authority for the target army\'s general (this action)
Level 2 Rank 5 +2 authority (this_agent)
Military Administration: -12% upkeep costs (this action)
Undermine Authority: -4 authority for the target army\'s general (this action)
Level 3 Rank 7 +3 authority (this_agent)
Military Administration: -18% upkeep costs (this action)
Undermine Authority: -6 authority for the target army\'s general (this action)