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Alani (Imperator Augustus) Alani (Imperator Augustus) Skills & Traditions

Champion Skills

As military veterans, champions specialise in training troops and rousing military fervour. Through acts of subversion, they are able to impair the combat ability of enemy troops, inflict severe casualties against military targets, raid settlements, and rally slave populations to rebel against their masters.



Champion Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (agent_background_champion_athlete_generic)
Athlete
"My strength is legendary!"
Level 1 Rank 0 +5% campaign map movement range (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 +10% campaign map movement range (accompanying general)
Military Training: +20 unit experience gained per turn (this action)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 +15% campaign map movement range (accompanying general)
Military Training: +30 unit experience gained per turn (this action)
Bread and Games Edict:
+6 public order (local provincial edicts)
2 (agent_background_champion_brute_generic)
Brute
"I am required to kill, so I kill."
Level 1 Rank 0 +5% chance of wounding enemy agents in self-defence (this_agent)
Manipulation > Coerce: +2% chance of successful manipulation (this action)
Assassination > Slaughter: +4% chance of positive outcome (this action)
Level 2 Rank 3 +10% chance of wounding enemy agents in self-defence (this_agent)
Manipulation > Coerce: +4% chance of successful manipulation (this action)
Assassination > Slaughter: +8% chance of positive outcome (this action)
Level 3 Rank 5 +15% chance of wounding enemy agents in self-defence (this_agent)
Manipulation > Coerce: +6% chance of successful manipulation (this action)
Assassination > Slaughter: +12% chance of positive outcome (this action)
3 (agent_background_champion_contender_generic)
Contender
"I could have been a contender. I could have been somebody."
Level 1 Rank 0 Manipulation > Coerce: +2% chance of successful manipulation (this action)
Assassination > Single Combat: +4% chance of positive outcome (this action)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 Manipulation > Coerce: +4% chance of successful manipulation (this action)
Assassination > Single Combat: +8% chance of positive outcome (this action)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 Manipulation > Coerce: +6% chance of successful manipulation (this action)
Assassination > Single Combat: +12% chance of positive outcome (this action)
Bread and Games Edict:
+6 public order (local provincial edicts)
4 (agent_background_champion_guard_barbarian_sentinel)
Sentinel
"Through the long dark I keep my silent vigil."
Level 1 Rank 0 +5% chance of evading enemy agents (this_agent)
+4 line of sight (this_agent)
+5% to the chance of discovering hidden agents and armies (this_agent)
Level 2 Rank 3 +10% chance of evading enemy agents (this_agent)
+8 line of sight (this_agent)
+10% to the chance of discovering hidden agents and armies (this_agent)
Level 3 Rank 5 +15% chance of evading enemy agents (this_agent)
+12 line of sight (this_agent)
+15% to the chance of discovering hidden agents and armies (this_agent)
5 (agent_background_champion_martial_artist_generic)
Martial Artist
"I could pluck out your eye before you even had chance to blink!"
Level 1 Rank 0 +4% chance of wounding enemy agents in self-defence (this_agent)
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: +4% chance of positive outcome (this action)
Level 2 Rank 3 +8% chance of wounding enemy agents in self-defence (this_agent)
Military Training: +20 unit experience gained per turn (this action)
Assassination > Single Combat: +8% chance of positive outcome (this action)
Level 3 Rank 5 +12% chance of wounding enemy agents in self-defence (this_agent)
Military Training: +30 unit experience gained per turn (this action)
Assassination > Single Combat: +12% chance of positive outcome (this action)
6 (agent_background_champion_officer_barbarian_warmaster)
Warmaster
A person who inspires loyalty is a valuable treasure.
Level 1 Rank 0 Military Training: +20 unit experience gained per turn (this action)
+5% melee attack skill for all units (parent army)
+4% morale for all units (parent army)
Level 2 Rank 3 Military Training: +40 unit experience gained per turn (this action)
+10% melee attack skill for all units (parent army)
+8% morale for all units (parent army)
Level 3 Rank 5 Military Training: +60 unit experience gained per turn (this action)
+15% melee attack skill for all units (parent army)
+12% morale for all units (parent army)
7 (agent_background_champion_raider_generic)
Raider
A true warrior knows how to enjoy the spoils of war.
Level 1 Rank 0 Harass: -5% melee attack skill for all enemy units (this action)
Harass: -5% melee defence skill for all enemy units (this action)
Harass: -5% shots per minute for all enemy units (this action)
Raid: +3% damage to all buildings (this action)
Raid: -3% slave population (this action)
+4% income from raiding (parent army)
Level 2 Rank 3 Harass: -10% melee attack skill for all enemy units (this action)
Harass: -10% melee defence skill for all enemy units (this action)
Harass: -10% shots per minute for all enemy units (this action)
Raid: +6% damage to all buildings (this action)
Raid: -6% slave population (this action)
+8% income from raiding (parent army)
Level 3 Rank 5 Harass: -15% melee attack skill for all enemy units (this action)
Harass: -15% melee defence skill for all enemy units (this action)
Harass: -15% shots per minute for all enemy units (this action)
Raid: +9% damage to all buildings (this action)
Raid: -9% slave population (this action)
+12% income from raiding (parent army)
8 (agent_background_champion_warhero_barbarian_wardancer)
Wardancer
"Ancestors! We honour you! Honour us with your protection."
Level 1 Rank 0 +1 zeal (accompanying general)
Military Fervour: +1 public order (this action)
Show of Force: -5% charge bonus for all units (this action)
Show of Force: -6 morale for all units in the target army (this action)
Level 2 Rank 3 +2 zeal (accompanying general)
Military Fervour: +2 public order (this action)
Show of Force: -10% charge bonus for all units (this action)
Show of Force: -12 morale for all units in the target army (this action)
Level 3 Rank 5 +3 zeal (accompanying general)
Military Fervour: +3 public order (this action)
Show of Force: -15% charge bonus for all units (this action)
Show of Force: -18 morale for all units in the target army (this action)
9 (agent_background_champion_guard_generic)
Guardsman
"The night is dark and full of terrors."
Level 1 Rank 0 +5% chance of wounding enemy agents in self-defence (this_agent)
+3 line of sight (this_agent)
+4% to the chance of discovering hidden agents and armies (this_agent)
Level 2 Rank 3 +10% chance of wounding enemy agents in self-defence (this_agent)
+6 line of sight (this_agent)
+8% to the chance of discovering hidden agents and armies (this_agent)
Level 3 Rank 5 +15% chance of wounding enemy agents in self-defence (this_agent)
+9 line of sight (this_agent)
+12% to the chance of discovering hidden agents and armies (this_agent)
10 (agent_background_champion_military_engineer_generic)
Military Engineer
Great engines of war are the product of great minds.
Level 1 Rank 0 +2% attack range for all siege weapons (parent army)
-2% construction costs (local province)
-5% siege unit recruitment costs (parent army)
Level 2 Rank 3 +4% attack range for all siege weapons (parent army)
-4% construction costs (local province)
-10% siege unit recruitment costs (parent army)
Level 3 Rank 5 +6% attack range for all siege weapons (parent army)
-6% construction costs (local province)
-15% siege unit recruitment costs (parent army)
11 (agent_background_champion_officer_generic)
Officer
A good leader leads from the front and cheers from the back.
Level 1 Rank 0 Military Training: +20 unit experience gained per turn (this action)
-3% upkeep for all land units (parent army)
+4% morale for all units (parent army)
Level 2 Rank 3 Military Training: +40 unit experience gained per turn (this action)
-6% upkeep for all land units (parent army)
+8% morale for all units (parent army)
Level 3 Rank 5 Military Training: +60 unit experience gained per turn (this action)
-9% upkeep for all land units (parent army)
+12% morale for all units (parent army)
12 (agent_background_champion_quartermaster_generic)
Quatermaster
A well-kept list is a gift from the gods.
Level 1 Rank 0 -3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
-4% upkeep for all land units (parent army)
Level 2 Rank 3 -6% land unit recruitment cost (local province)
+4% replenishment rate for all units (parent army)
-8% upkeep for all land units (parent army)
Level 3 Rank 5 -9% land unit recruitment cost (local province)
+6% replenishment rate for all units (parent army)
-12% upkeep for all land units (parent army)
13 (agent_background_champion_warhero_generic)
War Hero
Tales of valour and glory gladden the heart.
Level 1 Rank 0 Military Fervour: +2 public order (this action)
Adventure: +10% wealth from adventuring (passive action)
Show of Force: -3% charge bonus for all units (this action)
Show of Force: -4 morale for all units in the target army (this action)
Level 2 Rank 3 Military Fervour: +4 public order (this action)
Adventure: +20% wealth from adventuring (passive action)
Show of Force: -6% charge bonus for all units (this action)
Show of Force: -8 morale for all units in the target army (this action)
Level 3 Rank 5 Military Fervour: +6 public order (this action)
Adventure: +30% wealth from adventuring (passive action)
Show of Force: -9% charge bonus for all units (this action)
Show of Force: -12 morale for all units in the target army (this action)
Champion Skills
No. Skill Name Level Unlocked at Rank Effects
14 (agent_champion_authority_1_paragon)
Paragon
When perfection is reached what more can one do?
Level 1 Rank 1 -10% cost of performing all actions (this_agent)
+5% chance of critical success in all actions (this_agent)
+1 authority (this_agent)
Level 2 Rank 3 -15% cost of performing all actions (this_agent)
+10% chance of critical success in all actions (this_agent)
+2 authority (this_agent)
Level 3 Rank 5 -20% cost of performing all actions (this_agent)
+15% chance of critical success in all actions (this_agent)
+3 authority (this_agent)
15 (agent_champion_subterfuge_1_partisan)
Partisan
The enemy should never be given a moment\'s rest.
Level 1 Rank 1 +1 cunning (this_agent)
+5% chance of evading enemy agents (this_agent)
Level 2 Rank 3 +2 cunning (this_agent)
+10% chance of evading enemy agents (this_agent)
Level 3 Rank 5 +3 cunning (this_agent)
+15% chance of evading enemy agents (this_agent)
16 (agent_champion_zeal_1_champion)
Champion
Everyone loves a winner.
Level 1 Rank 1 +1 zeal (this_agent)
+6% campaign map movement range (accompanying general)
Level 2 Rank 3 +2 zeal (this_agent)
+12% campaign map movement range (accompanying general)
Level 3 Rank 5 +3 zeal (this_agent)
+18% campaign map movement range (accompanying general)
17 (agent_champion_authority_2_unity)
Unity
A true champion can unite mortal enemies under one banner.
Level 1 Rank 2 +1 authority (this_agent)
Manipulation > Persuade: +3% chance of successful manipulation (this action)
Rally Slaves: -10% slave unrest (this action)
Level 2 Rank 4 +2 authority (this_agent)
Manipulation > Persuade: +6% chance of successful manipulation (this action)
Rally Slaves: -20% slave unrest (this action)
Level 3 Rank 6 +3 authority (this_agent)
Manipulation > Persuade: +9% chance of successful manipulation (this action)
Rally Slaves: -30% slave unrest (this action)
18 (agent_champion_authority_2_valour)
Valour
Valour is a gift from the gods given to few mortals.
Level 1 Rank 2 +1 authority (this_agent)
Assassination > Single Combat: +10% chance of positive outcome (this action)
Show of Force: -5% charge bonus for all units (this action)
Show of Force: -6 morale for all units in the target army (this action)
Level 2 Rank 4 +2 authority (this_agent)
Assassination > Single Combat: +20% chance of positive outcome (this action)
Show of Force: -10% charge bonus for all units (this action)
Show of Force: -12 morale for all units in the target army (this action)
Level 3 Rank 6 +3 authority (this_agent)
Assassination > Single Combat: +30% chance of positive outcome (this action)
Show of Force: -15% charge bonus for all units (this action)
Show of Force: -18 morale for all units in the target army (this action)
19 (agent_champion_subterfuge_2_artifice)
Artifice
A little cunning saves a lot of effort.
Level 1 Rank 2 +1 cunning (this_agent)
Manipulation > Tempt: +3% chance of successful manipulation (this action)
Assassination > Marksmanship: +10% chance of positive outcome (this action)
Level 2 Rank 4 +2 cunning (this_agent)
Manipulation > Tempt: +6% chance of successful manipulation (this action)
Assassination > Marksmanship: +20% chance of positive outcome (this action)
Level 3 Rank 6 +3 cunning (this_agent)
Manipulation > Tempt: +9% chance of successful manipulation (this action)
Assassination > Marksmanship: +30% chance of positive outcome (this action)
20 (agent_champion_subterfuge_2_stratagem)
Stratagem
Those who show no interest in strategy are doomed to fail.
Level 1 Rank 2 +1 cunning (this_agent)
Harass: -10% melee attack skill for all enemy units (this action)
Harass: -10% melee defence skill for all enemy units (this action)
Harass: -10% shots per minute for all enemy units (this action)
Raid: +6% damage to all buildings (this action)
Raid: -4% slave population (this action)
Level 2 Rank 4 +2 cunning (this_agent)
Harass: -20% melee attack skill for all enemy units (this action)
Harass: -20% melee defence skill for all enemy units (this action)
Harass: -20% shots per minute for all enemy units (this action)
Raid: +12% damage to all buildings (this action)
Raid: -8% slave population (this action)
Level 3 Rank 6 +3 cunning (this_agent)
Harass: -30% melee attack skill for all enemy units (this action)
Harass: -30% melee defence skill for all enemy units (this action)
Harass: -30% shots per minute for all enemy units (this action)
Raid: +18% damage to all buildings (this action)
Raid: -12% slave population (this action)
21 (agent_champion_zeal_2_strength)
Strength
The strength of one\'s character is more important than the strength of one\'s arms.
Level 1 Rank 2 +1 zeal (this_agent)
Manipulation > Coerce: +3% chance of successful manipulation (this action)
Assassination > Slaughter: +10% chance of positive outcome (this action)
Level 2 Rank 4 +2 zeal (this_agent)
Manipulation > Coerce: +6% chance of successful manipulation (this action)
Assassination > Slaughter: +20% chance of positive outcome (this action)
Level 3 Rank 6 +3 zeal (this_agent)
Manipulation > Coerce: +9% chance of successful manipulation (this action)
Assassination > Slaughter: +30% chance of positive outcome (this action)
22 (agent_champion_zeal_2_warfare)
Warfare
Peace makes sheep of even the bravest lions.
Level 1 Rank 2 +1 zeal (this_agent)
Assault Patrol: +15% casualties inflicted on specified enemy unit (this action)
Assault Town Watch: +15% casualties inflicted on specified enemy unit (this action)
Level 2 Rank 4 +2 zeal (this_agent)
Assault Patrol: +30% casualties inflicted on specified enemy unit (this action)
Assault Town Watch: +30% casualties inflicted on specified enemy unit (this action)
Level 3 Rank 6 +3 zeal (this_agent)
Assault Patrol: +45% casualties inflicted on specified enemy unit (this action)
Assault Town Watch: +45% casualties inflicted on specified enemy unit (this action)
23 (agent_champion_zeal_3_audacity)
Audacity
"The god of war hates those who hesitate."
Level 1 Rank 3 +1 zeal (this_agent)
Military Fervour: +2 public order (this action)
Adventure: +10% wealth from adventuring (passive action)
Level 2 Rank 5 +2 zeal (this_agent)
Military Fervour: +4 public order (this action)
Adventure: +20% wealth from adventuring (passive action)
Level 3 Rank 7 +3 zeal (this_agent)
Military Fervour: +6 public order (this action)
Adventure: +30% wealth from adventuring (passive action)
24 (agent_champion_zeal_3_militancy)
Militancy
Sometimes aggression is the only open path.
Level 1 Rank 3 +1 zeal (this_agent)
Military Training: +30 unit experience gained per turn (this action)
Military Action: -2 public order (this action)
Level 2 Rank 5 +2 zeal (this_agent)
Military Training: +60 unit experience gained per turn (this action)
Military Action: -4 public order (this action)
Level 3 Rank 7 +3 zeal (this_agent)
Military Training: +90 unit experience gained per turn (this action)
Military Action: -6 public order (this action)