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Alani (Imperator Augustus) Alani (Imperator Augustus) Skills & Traditions

Champion Skills

As military veterans, champions specialise in training troops and rousing the populace with vigorous fervour. Through acts of subversion, they are proficient at killing enemy agents and generals, raiding settlement garrisons, and wreaking despair within enemy territory by peforming small-scale military actions.



Champion Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (agent_background_champion_athlete_generic)
Athlete
"My strength is legendary!"
Level 1 Rank 0 +5% campaign map movement range (accompanying general)
+10 unit experience gained per turn for parent army (this_agent_action)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 +10% campaign map movement range (accompanying general)
+20 unit experience gained per turn for parent army (this_agent_action)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 +15% campaign map movement range (accompanying general)
+30 unit experience gained per turn for parent army (this_agent_action)
Bread and Games Edict:
+6 public order (local provincial edicts)
2 (agent_background_champion_avaricious_generic)
Avaricous
A true warrior knows how to enjoy the spoils of war.
Level 1 Rank 0 +4% income from raiding (parent army)
+10% to number of battle captives (parent army)
Level 2 Rank 3 +8% income from raiding (parent army)
+20% to number of battle captives (parent army)
Level 3 Rank 5 +12% income from raiding (parent army)
+30% to number of battle captives (parent army)
3 (agent_background_champion_brute_generic)
Brute
"I am required to kill, so I kill."
Level 1 Rank 0 +1 zeal (this_agent)
+5% chance of wounding enemy agents in self-defence (this_agent)
+4% chance of successful assassination (this_agent)
Level 2 Rank 3 +2 zeal (this_agent)
+10% chance of wounding enemy agents in self-defence (this_agent)
+8% chance of successful assassination (this_agent)
Level 3 Rank 5 +3 zeal (this_agent)
+15% chance of wounding enemy agents in self-defence (this_agent)
+12% chance of successful assassination (this_agent)
4 (agent_background_champion_commoner_generic)
Commoner
"The common man, I fight for him!"
Level 1 Rank 0 +20% wealth from adventuring (this_agent_action)
-3% upkeep for all land units (parent army)
+2% morale for all units (parent army)
Level 2 Rank 3 +40% wealth from adventuring (this_agent_action)
-6% upkeep for all land units (parent army)
+4% morale for all units (parent army)
Level 3 Rank 5 +60% wealth from adventuring (this_agent_action)
-9% upkeep for all land units (parent army)
+6% morale for all units (parent army)
5 (agent_background_champion_guard_generic)
Guardsman
"The night is dark and full of terrors."
Level 1 Rank 0 +5% chance of wounding enemy agents in self-defence (this_agent)
+3 line of sight (this_agent)
+4% to the chance of discovering hidden agents and armies (this_agent)
Level 2 Rank 3 +10% chance of wounding enemy agents in self-defence (this_agent)
+6 line of sight (this_agent)
+8% to the chance of discovering hidden agents and armies (this_agent)
Level 3 Rank 5 +15% chance of wounding enemy agents in self-defence (this_agent)
+9 line of sight (this_agent)
+12% to the chance of discovering hidden agents and armies (this_agent)
6 (agent_background_champion_martial_artist_generic)
Martial Artist
"I could pluck out your eye before you even had chance to blink!"
Level 1 Rank 0 +4% chance of wounding enemy agents in self-defence (this_agent)
+10 unit experience gained per turn for parent army (this_agent_action)
+2% chance of successful assassination (this_agent_action)
Level 2 Rank 3 +8% chance of wounding enemy agents in self-defence (this_agent)
+20 unit experience gained per turn for parent army (this_agent_action)
+4% chance of successful assassination (this_agent_action)
Level 3 Rank 5 +12% chance of wounding enemy agents in self-defence (this_agent)
+30 unit experience gained per turn for parent army (this_agent_action)
+6% chance of successful assassination (this_agent_action)
7 (agent_background_champion_military_engineer_generic)
Military Engineer
Great engines of war are the product of great minds.
Level 1 Rank 0 -5% siege unit recruitment costs for parent army (parent army)
+2% attack range for all siege weapons for parent army (parent army)
-2% construction costs (local province)
Level 2 Rank 3 -10% siege unit recruitment costs for parent army (parent army)
+4% attack range for all siege weapons for parent army (parent army)
-4% construction costs (local province)
Level 3 Rank 5 -15% siege unit recruitment costs for parent army (parent army)
+6% attack range for all siege weapons for parent army (parent army)
-6% construction costs (local province)
8 (agent_background_champion_quartermaster_generic)
Quartermaster
A well-kept list is a gift from the gods.
Level 1 Rank 0 -3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
-2% upkeep for all land units (parent army)
Level 2 Rank 3 -6% land unit recruitment cost (local province)
+4% replenishment rate for all units (parent army)
-4% upkeep for all land units (parent army)
Level 3 Rank 5 -9% land unit recruitment cost (local province)
+6% replenishment rate for all units (parent army)
-6% upkeep for all land units (parent army)
9 (agent_background_champion_talented_generic)
Talented
Gifted by the gods from birth.
Level 1 Rank 0 +1 to all attributes (this_agent)
+1% chance of success in all actions (this_agent)
Level 2 Rank 3 +2 to all attributes (this_agent)
+2% chance of success in all actions (this_agent)
Level 3 Rank 5 +3 to all attributes (this_agent)
+3% chance of success in all actions (this_agent)
10 (agent_background_champion_warhero_generic)
War Hero
Tales of valour and glory gladden the heart.
Level 1 Rank 0 -2% chance of success of enemy agent actions (this_agent_action)
+2 public order in local province while deployed (this_agent_action)
+10% wealth from adventuring (passive action)
Level 2 Rank 3 -4% chance of success of enemy agent actions (this_agent_action)
+4 public order in local province while deployed (this_agent_action)
+20% wealth from adventuring (passive action)
Level 3 Rank 5 -6% chance of success of enemy agent actions (this_agent_action)
+6 public order in local province while deployed (this_agent_action)
+30% wealth from adventuring (passive action)
Champion Skills
No. Skill Name Level Unlocked at Rank Effects
11 (age_agent_champion_authority_drill_sergeant)
Drill Sergeant
Victory loves preparation.
Level 1 Rank 1 +3% melee attack skill for the parent army's commander unit (authority based)
+3% melee defence skill for the parent army's commander unit (authority based)
+1 authority (this_agent)
+40 unit experience gained per turn for parent army (authority based)
Level 2 Rank 2 +6% melee attack skill for the parent army's commander unit (authority based)
+6% melee defence skill for the parent army's commander unit (authority based)
+2 authority (this_agent)
+70 unit experience gained per turn for parent army (authority based)
Level 3 Rank 3 +9% melee attack skill for the parent army's commander unit (authority based)
+9% melee defence skill for the parent army's commander unit (authority based)
+3 authority (this_agent)
+100 unit experience gained per turn for parent army (authority based)
12 (age_agent_champion_authority_explorer)
Explorer
There is more to life than war.
Level 1 Rank 1 +10% campaign map movement range for this agent (this_agent)
+1 authority (this_agent)
+100% wealth from adventuring (authority based)
Level 2 Rank 2 +20% campaign map movement range for this agent (this_agent)
+2 authority (this_agent)
+200% wealth from adventuring (authority based)
Level 3 Rank 3 +30% campaign map movement range for this agent (this_agent)
+3 authority (this_agent)
+300% wealth from adventuring (authority based)
13 (age_agent_champion_subterfuge_intimidating)
Intimidating
The lion does not concern himself with the opinions of the sheep.
Level 1 Rank 1 -3% morale for all enemy units in local region while deployed (cunning based)
+1 cunning (this_agent)
Level 2 Rank 2 -6% morale for all enemy units in local region while deployed (cunning based)
+2 cunning (this_agent)
Level 3 Rank 3 -9% morale for all enemy units in local region while deployed (cunning based)
+3 cunning (this_agent)
14 (age_agent_champion_subterfuge_wicked)
Wicked
"Where you're going, you won't need that arm!"
Level 1 Rank 1 -5% movement range of target after a failed assassination (cunning based)
+1 cunning (this_agent)
+4% chance of wounding enemy agents in self-defence (this_agent)
Level 2 Rank 2 -10% movement range of target after a failed assassination (cunning based)
+2 cunning (this_agent)
+8% chance of wounding enemy agents in self-defence (this_agent)
Level 3 Rank 3 -15% movement range of target after a failed assassination (cunning based)
+3 cunning (this_agent)
+12% chance of wounding enemy agents in self-defence (this_agent)
15 (age_agent_champion_zeal_arsonist)
Arsonist
Rome wasn't built in a day, but burned in one.
Level 1 Rank 1 Unlocks action "Commit Arson": Cause 10% damage to a single building in an enemy settlement (zeal based)
+1 zeal (this_agent)
Level 2 Rank 2 Unlocks action "Commit Arson": Cause 20% damage to a single building in an enemy settlement (zeal based)
+2 zeal (this_agent)
Level 3 Rank 3 Unlocks action "Commit Arson": Cause 30% damage to a single building in an enemy settlement (zeal based)
+3 zeal (this_agent)
16 (age_agent_champion_zeal_frenzied)
Frenzied
Glorious battle is the strongest drug of all!
Level 1 Rank 1 +20% charge bonus for all units in parent army (zeal based)
-5% to the cooldown rate of Frenzy for all units in parent army (zeal based)
Enables ability: "Frenzy" for all units (parent army)
+1 zeal (this_agent)
Level 2 Rank 2 +40% charge bonus for all units in parent army (zeal based)
-10% to the cooldown rate of Frenzy for all units in parent army (zeal based)
Enables ability: "Frenzy" for all units (parent army)
+2 zeal (this_agent)
Level 3 Rank 3 +60% charge bonus for all units in parent army (zeal based)
-15% to the cooldown rate of Frenzy for all units in parent army (zeal based)
Enables ability: "Frenzy" for all units (parent army)
+3 zeal (this_agent)
17 (age_agent_champion_authority_agitator)
Agitator
"What have the Romans ever done for us?"
Level 1 Rank 3 Unlocks action "Rally Slaves": Cause -5 public order in target settlement. Has a chance to cause an instant rebellion (authority based)
+1 authority (this_agent)
Level 2 Rank 4 Unlocks action "Rally Slaves": Cause -10 public order in target settlement. Has a chance to cause an instant rebellion (authority based)
+2 authority (this_agent)
Level 3 Rank 5 Unlocks action "Rally Slaves": Cause -15 public order in target settlement. Has a chance to cause an instant rebellion (authority based)
+3 authority (this_agent)
18 (age_agent_champion_authority_drunkard)
Drunkard
"Ho! Ho! Ho! To the bottle I go!"
Level 1 Rank 3 +4 growth per turn in local province while deployed (authority based)
+1 authority (this_agent)
-4 public order in local province while deployed (this_agent)
Level 2 Rank 4 +7 growth per turn in local province while deployed (authority based)
+2 authority (this_agent)
-7 public order in local province while deployed (this_agent)
Level 3 Rank 5 +10 growth per turn in local province while deployed (authority based)
+3 authority (this_agent)
-10 public order in local province while deployed (this_agent)
19 (age_agent_champion_subterfuge_nocturnal)
Nocturnal
No enemy can bear a sight so unexpected and hellish as a ghostly army in the night.
Level 1 Rank 3 +3% morale for all units during night battles in parent army (cunning based)
+1 cunning (this_agent)
Enables night battles on land and at sea (accompanying general)
Level 2 Rank 4 +6% morale for all units during night battles in parent army (cunning based)
+2 cunning (this_agent)
Enables night battles on land and at sea (accompanying general)
Level 3 Rank 5 +9% morale for all units during night battles in parent army (cunning based)
+3 cunning (this_agent)
Enables night battles on land and at sea (accompanying general)
20 (age_agent_champion_subterfuge_trapper)
Trapper
Curious is the trapmaker's art - his efficacy goes unwitnessed by his own eyes.
Level 1 Rank 3 Unlocks action "Trap": Reduces an enemy agent's movement range by -10% and reduces their attributes. (cunning based)
-1 to all atrributes of a trapped enemy agent (cunning based)
+1 cunning (this_agent)
Level 2 Rank 4 Unlocks action "Trap": Reduces an enemy agent's movement range by -20% and reduces their attributes. (cunning based)
-2 to all atrributes of a trapped enemy agent (cunning based)
+2 cunning (this_agent)
Level 3 Rank 5 Unlocks action "Trap": Reduces an enemy agent's movement range by -30% and reduces their attributes. (cunning based)
-3 to all atrributes of a trapped enemy agent (cunning based)
+3 cunning (this_agent)
21 (age_agent_champion_zeal_sadistic)
Sadistic
"March, you maggots, march until your feet bleed!"
Level 1 Rank 3 -2% morale for all units of parent army (zeal based)
+10% campaign map movement range for parent army (zeal based)
+1 zeal (this_agent)
Level 2 Rank 4 -4% morale for all units of parent army (zeal based)
+15% campaign map movement range for parent army (zeal based)
+2 zeal (this_agent)
Level 3 Rank 5 -6% morale for all units of parent army (zeal based)
+20% campaign map movement range for parent army (zeal based)
+3 zeal (this_agent)
22 (age_agent_champion_zeal_terrifying)
Terrifying
"I will feast on your heart!"
Level 1 Rank 3 Unlocks action "Demoralise Army": Reduce the morale of all units in enemy army by -4% (zeal based)
+1 zeal (this_agent)
Level 2 Rank 4 Unlocks action "Demoralise Army": Reduce the morale of all units in enemy army by -8% (zeal based)
+2 zeal (this_agent)
Level 3 Rank 5 Unlocks action "Demoralise Army": Reduce the morale of all units in enemy army by -12% (zeal based)
+3 zeal (this_agent)
23 (age_agent_champion_authority_inspirational)
Inspirational
"Our enemies are not gods, for they bleed the same red as any man!"
Level 1 Rank 5 +2% morale for all units factionwide after a successful assassination (authority based)
+2 authority (this_agent)
Level 2 Rank 5 +4% morale for all units factionwide after a successful assassination (authority based)
+4 authority (this_agent)
Level 3 Rank 5 +6% morale for all units factionwide after a successful assassination (authority based)
+6 authority (this_agent)
24 (age_agent_champion_authority_renowned)
Renowned
Men dream of my might, women want me to marry their daughters.
Level 1 Rank 5 +5% melee attack for all units in local province while deployed (authority based)
+5% morale for all units in local province while deployed (authority based)
+2 authority (this_agent)
+5 public order in local province while deployed (authority based)
Level 2 Rank 5 +10% melee attack for all units in local province while deployed (authority based)
+10% morale for all units in local province while deployed (authority based)
+4 authority (this_agent)
+10 public order in local province while deployed (authority based)
Level 3 Rank 3 +15% melee attack for all units in local province while deployed (authority based)
+15% morale for all units in local province while deployed (authority based)
+6 authority (this_agent)
+15 public order in local province while deployed (authority based)
25 (age_agent_champion_subterfuge_murderous)
Murderous
"They were dead the moment they saw my face."
Level 1 Rank 5 -5 public order in local province after attacking the garrison of an enemy settlement (cunning based)
-5% unit replenishment in local region after attacking the garrison of an enemy settlement (cunning based)
+2 cunning (this_agent)
+10% casualties for all garrison units (this_agent)
Level 2 Rank 6 -10 public order in local province after attacking the garrison of an enemy settlement (cunning based)
-10% unit replenishment in local region after attacking the garrison of an enemy settlement (cunning based)
+4 cunning (this_agent)
+20% casualties for all garrison units (this_agent)
Level 3 Rank 7 -15 public order in local province after attacking the garrison of an enemy settlement (cunning based)
-15% unit replenishment in local region after attacking the garrison of an enemy settlement (cunning based)
+6 cunning (this_agent)
+30% casualties for all garrison units (this_agent)
26 (age_agent_champion_subterfuge_resourceful)
Resourceful
"All I need is a few good men."
Level 1 Rank 5 -25% action costs for this agent (this_agent)
400 wealth gained after a successful action (cunning based)
+2 cunning (this_agent)
Level 2 Rank 6 -50% action costs for this agent (this_agent)
800 wealth gained after a successful action (cunning based)
+4 cunning (this_agent)
Level 3 Rank 7 -75% action costs for this agent (this_agent)
1200 wealth gained after a successful action (cunning based)
+6 cunning (this_agent)
27 (age_agent_champion_zeal_heroic)
Heroic
"I will fight for all that is just or I will die trying!"
Level 1 Rank 5 -5% campaign map movement range for this agent (this_agent)
+5% chance of success in all actions (this_agent)
-5% chance of success for hostile actions (this_agent)
+2 zeal (this_agent)
Level 2 Rank 5 -10% campaign map movement range for this agent (this_agent)
+10% chance of success in all actions (this_agent)
-10% chance of success for hostile actions (this_agent)
+4 zeal (this_agent)
Level 3 Rank 7 -15% campaign map movement range for this agent (this_agent)
+15% chance of success in all actions (this_agent)
-15% chance of success for hostile actions (this_agent)
+6 zeal (this_agent)
28 (age_agent_champion_zeal_militant)
Militant
"Men, our enemies call us cowards - let's prove them wrong!"
Level 1 Rank 5 +1 army recruitment capacity while deployed (this_agent)
+2% unit morale upon recruitment in local province while deployed (zeal based)
+2 zeal (this_agent)
Level 2 Rank 5 +2 army recruitment capacity while deployed (this_agent)
+4% unit morale upon recruitment in local province while deployed (zeal based)
+4 zeal (this_agent)
Level 3 Rank 7 +3 army recruitment capacity while deployed (this_agent)
+6% unit morale upon recruitment in local province while deployed (zeal based)
+6 zeal (this_agent)