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Grand Campaign Regions

Tarsus


Region Name

Tarsus

Belongs to Province

Syria

Controlling Faction

Culture

Rebel Faction

Unit Resources

Mercenaries

Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Mercenary Hillmen
Melee Infantry / Melee Infantry / (3c_Mer_Hillmen)
Mercenary Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 165 165 125 25 26 12 36 15 45 30
2
160 Mercenary Persian Light Infantry
Melee Infantry / Melee Infantry / (3c_Mer_Persian_Light_Infantry)
Mercenary Persian Light Infantry
Persians, steeped in the history of their land, ready to fight in its name.
160 210 210 160 20 34 15 52 40 50 35
3
160 Mercenary Hillmen
Melee Infantry / Melee Infantry / (Mer_Eas_Hillmen)
Mercenary Hillmen
Hillman cunning and brutality can be bought at very reasonable prices.
160 220 150 110 20 26 10 36 15 45 25
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
120 Mercenary Syrian Archers
Missile Infantry / Missile Infantry / (3c_Mer_Syrian_Archers)
Mercenary Syrian Archers
The chance to strike down the Empire's enemies at a distance should be embraced, always.
120 390 390 290 35 150 6 15 10 24 4 13 40 55 40
5
120 Mercenary Eastern Javelinmen
Missile Infantry / Missile Infantry / (Mer_Eas_Javelinmen)
Mercenary Eastern Javelinmen
These unarmoured skirmishers use javelins to harass and break up enemy formations.
120 370 230 170 41 80 7 7 8 24 3 37 15 45 20
6
120 Mercenary Syrian Archers
Missile Infantry / Missile Infantry / (Mer_Eas_Syrian_Archers)
Mercenary Syrian Archers
Good archers will prove their worth many times over, even in a single battle.
120 520 360 270 35 150 6 15 10 24 4 13 40 50 40
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
80 Mercenary Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Mer_Horse_Skirmishers)
Mercenary Horse Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
80 345 345 260 32 80 7 7 9 24 4 38 15 70 30
8
80 Mercenary Horse Skirmishers
Cavalry / Missile Cavalry / (Mer_Eas_Skirm_Cav)
Mercenary Horse Skirmishers
Mounted skirmishers are a useful mercenary force for the wily general.
80 390 220 160 41 80 7 7 9 24 4 38 15 70 30
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
24 Mercenary Syrian Armoured Elephants
Elephants / Elephant / (3c_Mer_Syrian_Armoured_Elephants)
Mercenary Syrian Armoured Elephants
For the right amount of silver you can see your enemies trampled into the ground.
24 1000 1000 750 64 60 44 24 30 1205 60
10
24 Mercenary Syrian Armoured Elephants
Elephants / Elephant / (Mer_Syrian_Armoured_Elephants)
Mercenary Syrian Armoured Elephants
For the right amount of silver you can see your enemies trampled into the ground.
24 1900 1000 750 64 60 44 24 30 1205 60
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
60 Assault Bireme - Mercenary Spear Infantry
Light Ship / Melee Ship / (3c_Mer_Rom_Assault_Bireme)
Assault Bireme - Mercenary Spear Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve the Empire.

60 315 315 235 501 6 18 25 15 55 75 50 45
12
120 Assault Quadreme - Mercenary Swordsmen
Medium Ship / Melee Ship / (3c_Mer_Rom_Assault_Quadreme)
Assault Quadreme - Mercenary Swordsmen
Ramming attacks from these ships will inflicting terrible damage.

Every capable man will be used in the Empire's military.

120 520 520 390 825 6 34 35 10 45 60 50 40
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
80 Missile Trireme - Mercenary Slingers
Medium Ship / Missile Ship / (3c_Mer_Rom_Missile_Trireme)
Missile Trireme - Mercenary Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger can make the humble rock as effective a projectile as the javelin.

80 320 320 240 693 6 20 150 7 25 8 24 3 22 20 45 25
14
80 Raiding Hemiolia - Mercenary Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Mer_Rom_Raiding_Hemiolia)
Raiding Hemiolia - Mercenary Light Roman Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed skirmishers are fast moving and lightly armoured.

80 210 210 160 467 6 32 80 7 7 8 24 3 37 15 45 30
15
80 Missile Trieres - Mercenary Peltasts
Medium Ship / Missile Ship / (Mer_Cil_Galley)
Missile Trieres - Mercenary Peltasts
A large contingent of archers can make short work of enemy crews.

A screening force of javelinmen is money well spent.

80 610 610 450 693 6 32 80 7 7 18 24 10 40 65 50 40
16
140 Missile Penteres - Mercenary Peltasts
Medium Ship / Missile Ship / (Mer_Cil_Heavy_Galley)
Missile Penteres - Mercenary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A screening force of javelinmen is money well spent.

140 930 930 690 1020 5 32 80 7 7 18 24 10 40 65 50 40
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