menu
Home家園 / Total War: Rome II / 羅馬 / 建築 / Silk 建築
羅馬 羅馬 建築

Silk 建築




Silk

Village (Silk Trader)
Settlement (Silk Caravan)
Town (Silk Market)
Colonia (Silk Road)
Silk
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Silk Trader) Silk Level 1
Village (Silk Trader)
To acquire the finest goods, one must travel many leagues.
2 1100 從所有商業建築得到的財富+5% (所有區域)
當地商業財富值100 (this_building)
+1每回合增長 (this_province)
40紡織品 (this_building)
+12跨國界的視線 (this_region)
2 Settlement (Silk Caravan) Silk Level 2
Settlement (Silk Caravan)
"We came by way of Antioch. Interesting food."
3 1700 -1食物 (this_region)
從所有商業建築得到的財富+10% (所有區域)
當地商業財富值150 (this_building)
+2每回合增長 (this_province)
+1每回合公共秩序 (this_province)
80紡織品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Silk Market) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.
5 3000 -4食物 (this_region)
從所有商業建築得到的財富+15% (所有區域)
當地商業財富值200 (this_building)
+3每回合增長 (this_province)
+2每回合公共秩序 (this_province)
120紡織品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Colonia (Silk Road) Silk Level 4
Colonia (Silk Road)
Silk, religion, knowledge… the Silk Road's gifts are never mundane.
8 5600 -8食物 (this_region)
從所有商業建築得到的財富+20% (所有區域)
當地商業財富值250 (this_building)
+3每回合增長 (this_province)
+3每回合公共秩序 (this_province)
160紡織品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
Facebook