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羅馬 羅馬 建築

Grain 建築




Grain

Village (Grain Fields)
Settlement (Grain Farms)
Town (Grain Irrigated Farm)
Colonia (Grain Estate)
Grain
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Grain Fields) Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
2 1100 1食物 (all regions in adjacent provinces)
1 food (all regions in local province) (regions_in_this_province)
農業獲得的財富40 (this_building)
農業建築獲得的財富+10% (regions_in_this_province)
+1每回合增長 (this_province)
+12跨國界的視線 (this_region)
2 Settlement (Grain Farms) Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
3 1600 2食物 (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
農業獲得的財富60 (this_building)
農業建築獲得的財富+20% (regions_in_this_province)
+2每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Grain Irrigated Farm) Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
5 2600 3食物 (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
農業獲得的財富80 (this_building)
農業建築獲得的財富+40% (regions_in_this_province)
+3每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Colonia (Grain Estate) Grain Level 4
Colonia (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
8 4300 4食物 (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
農業獲得的財富100 (this_building)
農業建築獲得的財富+80% (regions_in_this_province)
+4每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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