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罗马 罗马 建筑

Grain 建筑




Grain

Village (Grain Fields)
Settlement (Grain Farms)
Town (Grain Irrigated Farm)
Colonia (Grain Estate)
Grain
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Grain Fields) Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
2 1100 1粮食 (all regions in adjacent provinces)
1 food (all regions in local province) (regions_in_this_province)
农业生产40财富 (this_building)
农业产值+10% (regions_in_this_province)
每回合人口增长+1 (this_province)
边界外视野范围+12 (this_region)
2 Settlement (Grain Farms) Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
3 1600 2粮食 (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
农业生产60财富 (this_building)
农业产值+20% (regions_in_this_province)
每回合人口增长+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Grain Irrigated Farm) Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
5 2600 3粮食 (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
农业生产80财富 (this_building)
农业产值+40% (regions_in_this_province)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Grain Estate) Grain Level 4
Colonia (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
8 4300 4粮食 (all regions in adjacent provinces)
4 food (all regions in local province) (regions_in_this_province)
农业生产100财富 (this_building)
农业产值+80% (regions_in_this_province)
每回合人口增长+4 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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