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Proving Grounds Aorsoi (Imperator Augustus)Aorsoi (Imperator Augustus) Warrior Lodge Level 3

Proving Grounds

A proficient warrior bears scars before his first battle has begun.

Much of what we know of barbarian tribes comes from accounts set down by Roman and Greek writers, and they are often extremely critical. However, Gaius Cornelius Tacitus, in the book ‘Germania’, writes about the Germanic tribes with great respect. He described a people who were very open and hospitable, and who loved nothing more than feasting and celebrating great deeds. He was also impressed that they resolved all tribal issues at a council where every man's voice could be heard. Also remarking on the fidelity shown within Germanic marriages, there was one aspect of their lives that Tacitus found deplorable and barbaric - he thoroughly disapproved of "their habitual drunkenness”.

汉化补丁: 3DM蒹葭汉化组

Warrior Lodge

Warrior Lodge
Warrior Lodge
(barb_military_buff_1)
Warrior Lodge Level 0
Jeweller
Jeweller
(barb_military_buff_gold_2)
Warrior Lodge Level 1
Enameller
Enameller
(barb_military_buff_gold_3)
Warrior Lodge Level 2
Goldsmith
Goldsmith
(barb_military_buff_gold_4)
Warrior Lodge Level 3
Meeting Ground
Meeting Ground
(barb_military_buff_grounds_2)
Warrior Lodge Level 1
Proving Grounds
Proving Grounds
(barb_military_buff_grounds_3)
Warrior Lodge Level 2
Hall of Champions
Hall of Champions
(barb_military_buff_grounds_4)
Warrior Lodge Level 3
Meeting Hall
Meeting Hall
(barb_military_buff_tavern_2)
Warrior Lodge Level 1
Tavern
Tavern
(barb_military_buff_tavern_3)
Warrior Lodge Level 2
Mead Hall
Mead Hall
(barb_military_buff_tavern_4)
Warrior Lodge Level 3
Proving Grounds

Building Name

Proving Grounds

Level Name

barb_military_buff_grounds_3

Building Chain

Warrior Lodge

Building Level

3

Create Time

5

Create Cost

1700

Require Technology

猎首
猎首

Effects

粮食-4 (this_region)
文化生产150财富 (this_building)
军队招募容量+1 (this_province)
新募近战步兵近战攻击技能+15% (this_province)
新募近战步兵近战防御技能+15% (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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