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Village RomeRome Minor Settlement Level 1

Village

Communities thrive and grow on common ground and interests.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement

Village
Village
(rome_town_1)
Minor Settlement Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Minor Settlement Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Minor Settlement Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Minor Settlement Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Minor Settlement Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Minor Settlement Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Minor Settlement Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Minor Settlement Level 1
Market Town
Market Town
(rome_town_trade_3)
Minor Settlement Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Minor Settlement Level 3
Village

Building Name

Village

Level Name

rome_town_1

Building Chain

Minor Settlement

Building Level

1

Create Time

2

Create Cost

1200

Effects

+1% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Legionaries
Legionaries
(Rom_Legionaries)
Melee Infantry
160 Legionary Cohort
Legionary Cohort
(Rom_Legionary_Cohort)
Melee Infantry
120 Leves
120 Leves
Leves
(Rom_Leves)
Missile Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Principes
Principes
(Rom_Principes)
Melee Infantry
160 Rorarii
Rorarii
(Rom_Rorarii)
Spear Infantry
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 29 80 7 7 5 24 3 37 15 45 20
2
160 Rorarii
Melee Infantry / Spear Infantry / (Rom_Rorarii)
Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.
160 200 200 13 25 11 54 45 45 30
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