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Town (Leather Workshop) EgyptEgypt Leather Level 3

Town (Leather Workshop)

Good, hardened leather can turn a blow and keep a man from death.

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

Leather

Village (Tannery)
Village (Tannery)
(greek_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Leather Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Leather Level 3
Town (Leather Workshop)

Building Name

Town (Leather Workshop)

Level Name

greek_leather_3

Building Chain

Leather

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Architectural Advances
Architectural Advances

Effects

-4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+15% wealth from manufacturing (industry) (all regions)
+3 growth per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Egyptian Infantry
Egyptian Infantry
(Egy_Infantry)
Melee Infantry
120 Mob
120 Mob
Mob
(Egy_Mob)
Melee Infantry
120 Egyptian Slingers
120 Egyptian Slingers
Egyptian Slingers
(Egy_Slingers)
Missile Infantry
160 Pikemen
Pikemen
(Gre_Pike)
Pike Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Egyptian Infantry
Melee Infantry / Melee Infantry / (Egy_Infantry)
Egyptian Infantry
Egyptians, trained for close-combat, are hardy and loyal in the service of a true Pharaoh.
160 200 200 14 24 8 39 55 45 30
2
120 Egyptian Slingers
Missile Infantry / Missile Infantry / (Egy_Slingers)
Egyptian Slingers
The sling is an ancient weapon; age has not made it less deadly.
120 270 270 20 150 7 25 8 24 3 22 20 45 25
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