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Colony (Sluiced Mine) PontusPontus Gold Level 4

Colony (Sluiced Mine)

Controlling the flow of water scours the soil to reveal ore deposits.

Gold has attracted and fascinated humans since it was first found as a deposit in mountain rivers. As a malleable metal it can be made into virtually anything decorative from jewellery to armour plating, yet its softness makes it useless for tools or weaponry. It is also relatively simple to extract gold from rock as it is pure and easily distinguishable. Initially Rome and Greece had only small deposits but through their conquests gained access to greater supplies. Slaves would toil over six hundred feet below ground in mines that were exploited until they collapsed. The Greeks prized gold so highly that they attempted to turn base metals into gold, an ‘art’ known as alchemy.

Gold

Village (Gold Mine)
Village (Gold Mine)
(greek_gold_1)
Gold Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_gold_2)
Gold Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Gold Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Gold Level 3
Colony (Sluiced Mine)

Building Name

Colony (Sluiced Mine)

Level Name

greek_gold_4

Building Chain

Gold

Building Level

4

Create Time

8

Create Cost

12000

Require Technology

City Planning
City Planning

Effects

-8 food (this_region)
700 wealth from mining (industry) (this_building)
+20% wealth from mining (industry) (all regions)
+5% wealth from all commerce (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Mob
120 Mob
Mob
(Eas_Mob)
Melee Infantry
120 Eastern Slingers
120 Eastern Slingers
Eastern Slingers
(Eas_Slingers)
Missile Infantry
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry
160 Pikemen
Pikemen
(Gre_Pike)
Pike Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 23 150 7 25 8 24 3 37 15 45 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 13 25 11 34 45 45 25
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