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Royal Large City ParthiaParthia Provincial Capital Level 2

Royal Large City

A centre of trade, politics and military power, bringing glory to the people.

The cities of the ancient world were situated where resources were plentiful and could be defended. River crossings, ports and natural trade routes were ideal locations for large populations to arise. Cities developed over long periods of time, often incorporating the architecture of earlier civilisations. In 305BC, the city of Seleucia vastly expanded an existing town on the west bank of the Tigris River. In the centuries that followed it came to rival the great Hellenic cities in magnificence. Often, planned expansion was limited to high-status quarters of the city: palaces, temples and public areas. Everyone else squeezed into the available space within the walls. This led to magnificent buildings being only a stone's throw from squalid slums.

Provincial Capital

City
City
(east_city_1)
Provincial Capital Level 0
Royal Large City
Royal Large City
(east_city_royal_2)
Provincial Capital Level 1
Royal Kerta
Royal Kerta
(east_city_royal_3)
Provincial Capital Level 2
Royal Karka
Royal Karka
(east_city_royal_4)
Provincial Capital Level 3
Satrap Large City
Satrap Large City
(east_city_satrap_2)
Provincial Capital Level 1
Satrap Kerta
Satrap Kerta
(east_city_satrap_3)
Provincial Capital Level 2
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Provincial Capital Level 3
Royal Large City

Building Name

Royal Large City

Level Name

east_city_royal_2

Building Chain

Provincial Capital

Building Level

2

Create Time

3

Create Cost

2700

Effects

+2 Eastern cultural influence (this_region)
-1 food (this_region)
+8% wealth from all sources (regions_in_this_province)
300 wealth from subsistence (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Elite Persian Archers
Elite Persian Archers
(Eas_Elite_Persian_Archers)
Missile Infantry
120 Mob
120 Mob
Mob
(Eas_Mob)
Melee Infantry
120 Parthian Foot Archers
120 Parthian Foot Archers
Parthian Foot Archers
(Eas_Parthian_Foot_Archers)
Missile Infantry
160 Persian Hoplites
Persian Hoplites
(Eas_Persian_Hoplites)
Spear Infantry
160 Eastern Spearmen
160 Eastern Spearmen
Eastern Spearmen
(Eas_Spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Eastern Slingers
Missile Infantry / Missile Infantry / (Eas_Slingers)
Eastern Slingers
Even giants can be humbled by nimble slingers.
120 380 380 23 150 7 25 8 24 3 37 15 45 20
2
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (Eas_Spear)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 13 25 11 34 45 45 25
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