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HomeHome / Total War: Rome II / Odrysian Kingdom / Buildings / Hundred
Hundred Odrysian KingdomOdrysian Kingdom Provincial Capital Level 3

Hundred

Stout walls keep out many unwanted visitors.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

Provincial Capital

Settlement
Settlement
(barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(barb_city_3)
Provincial Capital Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Provincial Capital Level 3
Hundred

Building Name

Hundred

Level Name

barb_city_3

Building Chain

Provincial Capital

Building Level

3

Create Time

5

Create Cost

4400

Require Technology

Raised Site
Raised Site

Effects

+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

40 Dacian Bastion Ballista
40 Dacian Bastion Ballista
Dacian Bastion Ballista
(Dac_Ballista_Bastion)
Field Artillery
40 Dacian Bastion Scorpion
40 Dacian Bastion Scorpion
Dacian Bastion Scorpion
(Dac_Scorpion_Bastion)
Fixed Artillery
160 Spears
Spears
(Dac_Spears)
Spear Infantry
120 Thracian Peltasts
Thracian Peltasts
(Thr_Peltasts)
Missile Infantry
120 Thracian Skirmishers
120 Thracian Skirmishers
Thracian Skirmishers
(Thr_Skirm)
Missile Infantry
120 Tribal Garrison
120 Tribal Garrison
Tribal Garrison
(Thr_Tribal_Garrison)
Missile Infantry
160 Thracian Warriors
Thracian Warriors
(Thr_Warriors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Spears
Melee Infantry / Spear Infantry / (Dac_Spears)
Spears
Even the lowliest of Dacians can carry a spear into battle for his people.
160 220 220 11 22 12 54 45 45 30
2
120 Thracian Skirmishers
Missile Infantry / Missile Infantry / (Thr_Skirm)
Thracian Skirmishers
Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.
120 330 330 41 80 7 7 12 24 3 37 15 45 25
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