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Neosokoi MassiliaMassilia Port Level 4

Neosokoi

Well-equipped docks enable the construction of great fleets.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Neosokoi

Building Name

Neosokoi

Level Name

greek_port_harbour_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

5100

Require Resource

Timber
Timber

Require Technology

Marine Training
Marine Training

Effects

210 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Celtic Skirmishers
80 Raiding Hemiolia - Celtic Skirmishers
Raiding Hemiolia - Celtic Skirmishers
(Cel_Skirm_One_Halfer)
Missile Ship
120 Assault Tetreres - Hoplites
120 Assault Tetreres - Hoplites
Assault Tetreres - Hoplites
(Gre_Hoplites_Four)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Celtic Skirmishers
Light Ship / Missile Ship / (Cel_Skirm_One_Halfer)
Raiding Hemiolia - Celtic Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even the poorest of the tribe can fight for its honour and glory.

80 370 370 402 6 32 80 7 7 8 24 3 27 40 50 25
2
80 Missile Trieres - Celtic Slingers
Medium Ship / Missile Ship / (Cel_Slingers_Three)
Missile Trieres - Celtic Slingers
A large contingent of archers can make short work of enemy crews.

These slingers, eager for glory in battle, are highly effective skirmishers.

80 570 570 693 6 20 150 7 25 8 24 3 37 25 45 25
3
80 Scorpion Trieres - Celtic Slingers
Medium Ship / Missile Ship / (Cel_Slingers_Three_Scorpio)
Scorpion Trieres - Celtic Slingers
Deadly accurate dart-throwers give enemies pause.

These slingers, eager for glory in battle, are highly effective skirmishers.

80 670 670 693 6 20 150 7 25 8 24 3 37 25 45 25
4
60 Assault Dieres - Celtic Tribesmen
Light Ship / Melee Ship / (Cel_Tribesmen_Two)
Assault Dieres - Celtic Tribesmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

While ill-disciplined, these men are ferocious fighters in search of honour.

60 270 270 501 6 9 26 10 52 45 40 25
5
120 Assault Tetreres - Hoplites
Medium Ship / Melee Ship / (Gre_Hoplites_Four)
Assault Tetreres - Hoplites
Ramming attacks from these ships inflict terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

120 730 730 825 6 34 26 21 57 80 60 55
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