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Megapolis MassiliaMassilia Province Capital Level 3

Megapolis

A shining centre of politics, religion and trade for the people.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.

Province Capital

City
City
(greek_city_1)
Province Capital Level 0
Polis
Polis
(greek_city_2)
Province Capital Level 1
Megapolis
Megapolis
(greek_city_3)
Province Capital Level 2
Metropolis
Metropolis
(greek_city_4)
Province Capital Level 3
Megapolis

Building Name

Megapolis

Level Name

greek_city_3

Building Chain

Province Capital

Building Level

3

Create Time

5

Create Cost

4400

Require Technology

Architectural Advances
Architectural Advances

Effects

+3 artillery on walls (this_region)
-4 food (this_region)
+10% wealth from all sources (regions_in_this_province)
400 wealth from subsistence (this_building)
+7 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Levy Freemen
160 Levy Freemen
Levy Freemen
(Cel_Levy_Freemen)
Spear Infantry
120 Celtic Slingers
120 Celtic Slingers
Celtic Slingers
(Cel_Slingers)
Missile Infantry
160 Celtic Tribesmen
160 Celtic Tribesmen
Celtic Tribesmen
(Cel_Tribesmen)
Spear Infantry
40 Greek Bastion Ballista
40 Greek Bastion Ballista
Greek Bastion Ballista
(Gre_Ballista_Bastion)
Field Artillery
160 Massilian Hoplites
Massilian Hoplites
(Gre_Massilian_Hoplites)
Spear Infantry
40 Greek Bastion Scorpion
40 Greek Bastion Scorpion
Greek Bastion Scorpion
(Gre_Scorpion_Bastion)
Fixed Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 12 22 15 55 45 50 30
2
120 Celtic Slingers
Missile Infantry / Missile Infantry / (Cel_Slingers)
Celtic Slingers
These slingers, eager for glory in battle, are highly effective skirmishers.
120 280 280 20 150 7 25 8 24 3 37 25 45 25
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