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Carthage Carthage Buildings

Minor Settlement Buildings




Minor Settlement

Village
Civil Settlement
Civil Town
Civil Colony
Farming Settlement
Farming Town
Farming Colony
Market Settlement
Market Town
Market Colony
Minor Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village Minor Settlement Level 1
Village
Small communities thrive through shared endeavour.
2 1200 +1% wealth from all sources (regions_in_this_province)
50 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+12 line of sight across borders (this_region)
2 Market Settlement Minor Settlement Level 2
Market Settlement
"Have you tried Anatolios' olives this season? So plump and juicy!"
3 1800 -1 food (this_region)
+3% wealth from all commerce (regions_in_this_province)
100 wealth from local commerce (this_building)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Farming Settlement Minor Settlement Level 2
Farming Settlement
Demeter blesses those who tend the earth.
3 1800 -1 food (this_region)
100 wealth from farming (agriculture) (this_building)
+3% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Civil Settlement Minor Settlement Level 2
Civil Settlement
Careful planning can sow the seeds of greatness.
3 1900 -1 food (this_region)
+2% wealth from all sources (regions_in_this_province)
100 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
5 Market Town Minor Settlement Level 3
Market Town
Barter is a form of combat where both parties may walk away the victor.
5 2700 -4 food (this_region)
+6% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
6 Farming Town Minor Settlement Level 3
Farming Town
A profitable surplus is the work of many hands.
5 2600 -4 food (this_region)
150 wealth from farming (agriculture) (this_building)
+6% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
7 Civil Town Minor Settlement Level 3
Civil Town
Straight roads and straighter governors make for a better town.
5 2700 -4 food (this_region)
+4% wealth from all sources (regions_in_this_province)
150 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
8 Market Colony Minor Settlement Level 4
Market Colony
Silk from the east, garum from the west - all things flow into the market.
8 3700 -8 food (this_region)
+9% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
9 Farming Colony Minor Settlement Level 4
Farming Colony
"Thanks to old Lycurgus, we may all be landowners."
8 3600 -8 food (this_region)
200 wealth from farming (agriculture) (this_building)
+9% wealth from agriculture (regions_in_this_province)
+4 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
10 Civil Colony Minor Settlement Level 4
Civil Colony
Built in the image of its mother city, now superior in wealth and order.
8 3800 -8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
200 wealth from subsistence (this_building)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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