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Carthage Carthage Buildings

Olive Oil Buildings




Olive Oil

Village (Olive Grove)
Settlement (Olive Press)
Town (Mola Olearia)
Colony (Olive Oil Trader)
Olive Oil
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Olive Grove) Olive Oil Level 1
Village (Olive Grove)
Athena's gift to us all.
2 1000 1 food (this_region)
100 wealth from farming (agriculture) (this_building)
+5% wealth from agriculture (all regions)
+1 growth per turn (this_province)
40 olive oil (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Olive Press) Olive Oil Level 2
Settlement (Olive Press)
"These new millstones will give us a record yield."
3 1400 2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+10% wealth from agriculture (all regions)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
80 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Mola Olearia) Olive Oil Level 3
Town (Mola Olearia)
The application of science can turn a farm into a factory.
5 2000 4 food (this_region)
200 wealth from farming (agriculture) (this_building)
+15% wealth from agriculture (all regions)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colony (Olive Oil Trader) Olive Oil Level 4
Colony (Olive Oil Trader)
"I even sell to the Gauls now. The Gauls! Can you imagine?"
8 2600 8 food (this_region)
300 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (all regions)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
160 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
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