menu
HomeHome / Total War: Rome II / Carthage / Buildings / Shipwright
Shipwright CarthageCarthage Port Level 2

Shipwright

Sea legs can be found when there is glory and gold to be gained.

Shipbuilding, maintenance and having a safe harbour were obviously crucial to the trade and expansion of any Mediterranean people. From 500BC, the Greek trireme was the backbone of Hellenic navies. Up to forty metres long, and powered by a crew of 170 highly trained, professional rowers, the trireme was narrow and light, if a little unstable. Rowers were expected to throw javelins and sling stones while seated so as not to rock the boat! In Piraeus, the port of Athens, up to 750 triremes could be sheltered in nearly 500 neosokoi, or covered hangars, when not in use. The Carthaginians constructed an artificial harbour or 'cothon' to protect their ships from the sea. It is believed that other cothons could be drained to act as dry docks, allowing for ship maintenance.

Port

Port
Port
(greek_port_1)
Port Level 0
Fishing Port
Fishing Port
(greek_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(greek_port_fish_3)
Port Level 2
Fish Market
Fish Market
(greek_port_fish_4)
Port Level 3
Shipwright
Shipwright
(greek_port_harbour_2)
Port Level 1
Docks
Docks
(greek_port_harbour_3)
Port Level 2
Neosokoi
Neosokoi
(greek_port_harbour_4)
Port Level 3
Military Wharf
Military Wharf
(greek_port_military_2)
Port Level 1
Drydock
Drydock
(greek_port_military_3)
Port Level 2
Military Port
Military Port
(greek_port_military_4)
Port Level 3
Harbour
Harbour
(greek_port_trade_2)
Port Level 1
Trading Port
Trading Port
(greek_port_trade_3)
Port Level 2
Emporion
Emporion
(greek_port_trade_4)
Port Level 3
Shipwright

Building Name

Shipwright

Level Name

greek_port_harbour_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1700

Effects

70 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Dieres - Libyan Hoplites
60 Assault Dieres - Libyan Hoplites
Assault Dieres - Libyan Hoplites
(Car_Hoplites_Two)
Melee Ship
80 Raiding Hemiolia - Libyan Javelinmen
80 Raiding Hemiolia - Libyan Javelinmen
Raiding Hemiolia - Libyan Javelinmen
(Car_Javelin_One_Halfer)
Missile Ship
60 Assault Dieres - Late Libyan Hoplites
60 Assault Dieres - Late Libyan Hoplites
Assault Dieres - Late Libyan Hoplites
(Car_Late_Hoplites_Two)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Libyan Hoplites
Light Ship / Melee Ship / (Car_Hoplites_Two)
Assault Dieres - Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 430 430 501 6 24 20 20 39 55 45 45
2
60 Fire Pot Dieres - Libyan Hoplites
Light Ship / Melee Ship / (Car_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Libyan Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

There is honour and tradition in defending one's home.

60 480 480 501 6 24 20 20 39 55 45 45
3
80 Raiding Hemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 350 350 402 6 32 80 7 7 8 24 3 37 15 45 25
Disqus
Facebook