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Marksmen's Range CarthageCarthage Military (Training) Level 3

Marksmen's Range

Constant practice makes every shot deadly on the battlefield.

Although a proud people the Romans were never too arrogant to learn from others, particularly where war was concerned. After suffering devastating losses at the hands of expert foreign archers, particularly the Parthians, they decided to enlist large numbers of 'sagittarii' as auxiliaries. In the east, they even borrowed the same design of composite bow, tipped with horn and bound with animal sinew, from their foreign rivals. Cretan, Syrian, Thracian and Balearic archers joined the infantry auxilia. 'Doctor Sagittariorum', or 'Master of the Bow', was the title given to the chief trainer of recruits. Later, mounted archers were recruited from eastern provinces where the locals specialised in this deadly form of warfare.

Military (Training)

Practice Field
Practice Field
(greek_military_buff_1)
Military (Training) Level 0
Practice Camp
Practice Camp
(greek_military_buff_attack_2)
Military (Training) Level 1
Stratopedon
Stratopedon
(greek_military_buff_attack_3)
Military (Training) Level 2
Combat Posts
Combat Posts
(greek_military_buff_defence_2)
Military (Training) Level 1
Ephebic College
Ephebic College
(greek_military_buff_defence_3)
Military (Training) Level 2
Horse Corral
Horse Corral
(greek_military_buff_horse_2)
Military (Training) Level 1
Hippeis Stables
Hippeis Stables
(greek_military_buff_horse_3)
Military (Training) Level 2
Target Stands
Target Stands
(greek_military_buff_range_2)
Military (Training) Level 1
Marksmen's Range
Marksmen's Range
(greek_military_buff_range_3)
Military (Training) Level 2
Marksmen's Range

Building Name

Marksmen's Range

Level Name

greek_military_buff_range_3

Building Chain

Military (Training)

Building Level

3

Create Time

5

Create Cost

900

Effects

-4 food (this_region)
+1 army recruitment capacity (this_province)
+10% missile infantry damage upon recruitment (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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