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Settlement (Grain Farms) CarthageCarthage Grain Level 2

Settlement (Grain Farms)

Feeding a city requires agriculture on a larger scale.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Grain

Village (Grain Fields)
Village (Grain Fields)
(greek_grain_1)
Grain Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(greek_grain_2)
Grain Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Grain Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Grain Level 3
Settlement (Grain Farms)

Building Name

Settlement (Grain Farms)

Level Name

greek_grain_2

Building Chain

Grain

Building Level

2

Create Time

3

Create Cost

1600

Effects

2 food (all regions in adjacent provinces)
2 food (all regions in local province) (regions_in_this_province)
60 wealth from farming (agriculture) (this_building)
+20% wealth from farming (agriculture) (regions_in_this_province)
+2 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Carthaginian Hoplites
Carthaginian Hoplites
(Car_Hoplites)
Spear Infantry
160 Late Libyan Hoplites
Late Libyan Hoplites
(Car_Late_Libyan_Hoplites)
Spear Infantry
160 Libyan Hoplites
Libyan Hoplites
(Car_Libyan_Hoplites)
Spear Infantry
120 Libyan Javelinmen
120 Libyan Javelinmen
Libyan Javelinmen
(Car_Libyan_Javelin)
Missile Infantry
120 Mob
120 Mob
Mob
(Car_Mob)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 270 270 24 20 20 39 55 45 45
2
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 330 330 32 80 7 7 8 24 3 37 15 45 25
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