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Armenia Armenia Buildings

Sanitation Buildings




Sanitation

Well
Canal
Qanat
Fountain
Windcatcher
Shabestan
Yakhchal
Sanitation
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Well Sanitation Level 1
Well
Precious water for all the community.
2 900 +3 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
2 Windcatcher Sanitation Level 2
Windcatcher
A tower that cunningly channels the breeze to cool a building's occupants.
3 1900 100 wealth from farming (agriculture) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
3 Canal Sanitation Level 2
Canal
Where the waters flow, life flourishes.
3 1500 +5% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
4 Shabestan Sanitation Level 3
Shabestan
An underground chamber, cooled by the flow of wind and water.
5 3700 150 wealth from farming (agriculture) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
5 Qanat Sanitation Level 3
Qanat
Underground channels can securely carry water vast distances.
5 2700 +10% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)
6 Yakhchal Sanitation Level 4
Yakhchal
A domed storage building, cooled by water evaporation.
8 6700 200 wealth from farming (agriculture) (this_building)
+6 growth per turn (this_province)
+6 public order per turn (sanitation) (this_province)
7 Fountain Sanitation Level 4
Fountain
Water, in abundance, brings joy as well as life.
8 3700 +20% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
+8 public order per turn (sanitation) (this_province)
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