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Armenia Armenia Buildings

City Centre Buildings




City Centre

City Centre
Wrestling Arena
Polo Pitch
Majore Field
Library
Clay Tablet Archive
Danesgah
Governor's Palace
Satrap's Palace
Royal Palace
Slave Trader
Slave Auctioneer
Spice Market
Spice Bazaar
Grand Bazaar
City Centre
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 City Centre City Centre Level 1
City Centre
At the heart of a settlement is law, trade, and paperwork.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Slave Trader City Centre Level 2
Slave Trader
Slavery is common practice and can be found in every town.
3 4000 100 wealth from farming (agriculture) (this_building)
+10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
3 Governor's Palace City Centre Level 2
Governor's Palace
Local administration, governing a community and its surrounding network.
3 1600 -1 food (this_region)
+10% wealth from culture (regions_in_this_province)
100 wealth from subsistence (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Library City Centre Level 2
Library
A safeguard of history and philosophy through the ages.
3 1200 50 wealth from learning (culture) (this_building)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
5 Spice Market City Centre Level 2
Spice Market
The spice must flow.
3 1300 +3% wealth from all sources (regions_in_this_province)
100 wealth from local commerce (this_building)
-1 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Wrestling Arena City Centre Level 2
Wrestling Arena
The earliest of spectator sports, wrestling is an ancient tradition.
3 1500 50 wealth from entertainment (culture) (this_building)
+5% wealth from entertainment (culture) (regions_in_this_province)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Slave Auctioneer City Centre Level 3
Slave Auctioneer
The world is carried on backs sold to the highest bidder.
5 11500 250 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
8 Satrap's Palace City Centre Level 3
Satrap's Palace
The satrap speaks in the king's voice; lesser men listen carefully.
5 3000 -4 food (this_region)
+20% wealth from culture (regions_in_this_province)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
9 Clay Tablet Archive City Centre Level 3
Clay Tablet Archive
Control memory of the past, and you control the present and future.
5 2300 75 wealth from learning (culture) (this_building)
+10% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Spice Bazaar City Centre Level 3
Spice Bazaar
Exotic spices and wonders from afar bring wealth and marvels!
5 2900 +6% wealth from all sources (regions_in_this_province)
200 wealth from local commerce (this_building)
-3 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Polo Pitch City Centre Level 3
Polo Pitch
A game of war, masquerading as a noble sport.
5 3300 80 wealth from entertainment (culture) (this_building)
+10% wealth from entertainment (culture) (regions_in_this_province)
+10 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Royal Palace City Centre Level 4
Royal Palace
Those who are not awed are certainly very stupid, or very dead.
8 5000 -8 food (this_region)
+30% wealth from culture (regions_in_this_province)
200 wealth from subsistence (this_building)
+5 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Danesgah City Centre Level 4
Danesgah
The wisdom of the kings and their advisors must be preserved for all.
8 4900 100 wealth from learning (culture) (this_building)
+20% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Grand Bazaar City Centre Level 4
Grand Bazaar
Spice, medicine and incense are prized throughout the world.
8 6600 +10% wealth from all sources (regions_in_this_province)
400 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Majore Field City Centre Level 4
Majore Field
The game is one thing, winning quite another.
8 7500 120 wealth from entertainment (culture) (this_building)
+20% wealth from entertainment (culture) (regions_in_this_province)
+20 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
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