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Animal Trader ArmeniaArmenia Military (Stables) Level 3

Animal Trader

Feathers, fur or claws: all can be purchased…

Exotic animals were prized for display and sport and for their pelts and skins. Some, such as camels, dogs and elephants, were trained for battle. With careful handling, dogs and elephants could cause panic in undisciplined enemies; handled badly they could wreak havoc on friends too! Seleucus Nicator, 'the Victor', and the founder of the Seleucid Empire, gained 500 war elephants from a peace treaty with Emperor Chandragupta of Maurya. They proved decisive in Seleucus Nicator’s victory at the Battle of Ipsus in 301BC. The animal trade was highly lucrative; as the games held at Roman amphitheatres reached their peak, the arenas had an almost insatiable appetite for animal flesh. Some animal populations, even from beyond Rome’s boundaries, were driven to the edge of extinction to feed the spectacles, and eastern merchants were quite happy to take Roman coin.

Military (Stables)

Animal Breeder
Animal Breeder
(east_military_stables_1)
Military (Stables) Level 0
Exotic Animal Studs
Exotic Animal Studs
(east_military_stables_animal_2)
Military (Stables) Level 1
Animal Trader
Animal Trader
(east_military_stables_animal_3)
Military (Stables) Level 2
Heavy Horse Studs
Heavy Horse Studs
(east_military_stables_heavy_2)
Military (Stables) Level 1
Royal Stables
Royal Stables
(east_military_stables_heavy_3)
Military (Stables) Level 2
Nisean Stables
Nisean Stables
(east_military_stables_heavy_4)
Military (Stables) Level 3
Light Horse Studs
Light Horse Studs
(east_military_stables_light_2)
Military (Stables) Level 1
Cavalry Stables
Cavalry Stables
(east_military_stables_light_3)
Military (Stables) Level 2
Arabaya Stables
Arabaya Stables
(east_military_stables_light_4)
Military (Stables) Level 3
Animal Trader

Building Name

Animal Trader

Level Name

east_military_stables_animal_3

Building Chain

Military (Stables)

Building Level

3

Create Time

5

Create Cost

2300

Effects

-5 food (this_region)
150 wealth from local commerce (this_building)
+1 army recruitment capacity (this_province)

Provides Garrison Army

80 Horse Skirmishers
80 Horse Skirmishers
Horse Skirmishers
(Eas_Horse_Skirm)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Horse Skirmishers
Cavalry / Missile Cavalry / (Eas_Horse_Skirm)
Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 390 390 41 80 7 7 9 24 4 38 15 70 30
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