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Governor's Palace ArmeniaArmenia City Centre Level 2

Governor's Palace

Local administration, governing a community and its surrounding network.

Varying in style, but not in purpose, palaces of local governors, satraps and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex at Persepolis, at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were designed to awe. The palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.

City Centre

City Centre
City Centre
(east_city_centre_1)
City Centre Level 0
Wrestling Arena
Wrestling Arena
(east_city_centre_arena_2)
City Centre Level 1
Polo Pitch
Polo Pitch
(east_city_centre_arena_3)
City Centre Level 2
Majore Field
Majore Field
(east_city_centre_arena_4)
City Centre Level 3
Library
Library
(east_city_centre_library_2)
City Centre Level 1
Clay Tablet Archive
Clay Tablet Archive
(east_city_centre_library_3)
City Centre Level 2
Danesgah
Danesgah
(east_city_centre_library_4)
City Centre Level 3
Governor's Palace
Governor's Palace
(east_city_centre_palace_2)
City Centre Level 1
Satrap's Palace
Satrap's Palace
(east_city_centre_palace_3)
City Centre Level 2
Royal Palace
Royal Palace
(east_city_centre_palace_4)
City Centre Level 3
Slave Trader
Slave Trader
(east_city_centre_slave_2)
City Centre Level 1
Slave Auctioneer
Slave Auctioneer
(east_city_centre_slave_3)
City Centre Level 2
Spice Market
Spice Market
(east_city_centre_spice_2)
City Centre Level 1
Spice Bazaar
Spice Bazaar
(east_city_centre_spice_3)
City Centre Level 2
Grand Bazaar
Grand Bazaar
(east_city_centre_spice_4)
City Centre Level 3
Governor's Palace

Building Name

Governor's Palace

Level Name

east_city_centre_palace_2

Building Chain

City Centre

Building Level

2

Create Time

3

Create Cost

1600

Effects

-1 food (this_region)
+10% wealth from culture (regions_in_this_province)
100 wealth from subsistence (this_building)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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