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Harbour ArdiaeiArdiaei Port Level 2

Harbour

A rough sea is no place to keep a valuable vessel.

The Celtic Otherworld was a paradise to which the Celts believed they travelled to after death. Many myths and legends describe it as an island, and the idea that the dead passed beyond the horizon appears in many tales. The Byzantine philosopher Procopius of Caesarea recorded the beliefs of the tribes of Gaul and stated that they believed the Otherworld to be west of Britannia - modern-day Great Britain. According to Procopius, the Gauls believed that when a person died their soul would travel to the coast. Once there, they would bang on the doors of fishermen’s homes and beg passage across the sea. The fishermen would then ferry the souls to their destination and return home, never revealing the exact location of the Otherworld.

Port

Port
Port
(barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Port Level 3
Harbour

Building Name

Harbour

Level Name

barb_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1600

Effects

70 wealth from manufacturing (industry) (this_building)
-1 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
Raiding Hemiolia - Slave Javelinmen
(Ill_Javelinmen_One_Halfer)
Missile Ship
80 Missile Trieres - Slave Slingers
Missile Trieres - Slave Slingers
(Ill_Slingers_Three)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Slave Javelinmen
Light Ship / Missile Ship / (Ill_Javelinmen_One_Halfer)
Raiding Hemiolia - Slave Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A skirmishing resource to be spent or squandered as their commander wishes.

80 360 360 402 6 32 80 7 7 8 24 3 37 15 45 25
2
120 Assault Tetreres - Illyrian Marines
Medium Ship / Melee Ship / (Ill_Marines_Four)
Assault Tetreres - Illyrian Marines
Ramming attacks from these ships inflict terrible damage.

Sea-legs and unswerving self-belief are essential elements for successful piracy.

120 590 590 825 6 36 25 22 55 65 50 55
3
80 Assault Dieres - Illyrian Raiders
Light Ship / Melee Ship / (Ill_Raiders_Two)
Assault Dieres - Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

80 360 360 501 6 34 26 16 40 60 45 55
4
80 Missile Trieres - Slave Slingers
Medium Ship / Missile Ship / (Ill_Slingers_Three)
Missile Trieres - Slave Slingers
A large contingent of archers can make short work of enemy crews.

With the right stone even the lowliest slave can bring down a noble warrior.

80 530 530 693 6 20 150 7 25 8 24 3 37 15 45 25
5
80 Scorpion Trieres - Slave Slingers
Medium Ship / Missile Ship / (Ill_Slingers_Three_Scorpio)
Scorpion Trieres - Slave Slingers
Deadly accurate dart-throwers give enemies pause.

With the right stone even the lowliest slave can bring down a noble warrior.

80 630 630 693 6 20 150 7 25 8 24 3 37 15 45 25
6
120 Assault Tetreres - Illyrian Spearmen
Medium Ship / Melee Ship / (Ill_Spear_Four)
Assault Tetreres - Illyrian Spearmen
Ramming attacks from these ships inflict terrible damage.

Levies take up arms reluctantly, but they will fight for their homes and loved ones.

120 590 590 825 6 13 20 11 54 45 45 30
7
60 Assault Dieres - Illyrian Tribesmen
Light Ship / Melee Ship / (Ill_Tribesmen_Two)
Assault Dieres - Illyrian Tribesmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Bloody-mindedness in defence of tribe and family is useful.

60 270 270 501 6 10 25 10 51 45 40 25
8
60 Fire Pot Dieres - Illyrian Tribesmen
Light Ship / Melee Ship / (Ill_Tribesmen_Two_Fire_Pots)
Fire Pot Dieres - Illyrian Tribesmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Bloody-mindedness in defence of tribe and family is useful.

60 320 320 501 6 10 25 10 51 45 40 25
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