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HomeHome / Total War: Rome II / Ardiaei / Buildings / Fishing Village
Fishing Village ArdiaeiArdiaei Port Level 3

Fishing Village

The gods provide the bounty of the oceans.

Over many years humans have developed a variety of fishing methods from the spear fishing of the Egyptians to the use of fish-cages in Greece. People developed methods that were appropriate to the waters they were fishing and the fish they hoped to catch. The Celtic tribes of Britain and Ireland developed a small river-going vessel known as a 'coracle'. This lightweight, oval boat had a framework of willow rods that were covered with animal skin. Its low weight meant it could be easily carried, allowing fishermen to carry their boats down to the river from their homes. The design of the coracle varied slightly depending on the river where it was to be used. Coracles for tidal rivers, like the Tywi in Wales, were round and deep, whereas those designed for use in rapidly flowing water had shallow, flat bottoms.

Port

Port
Port
(barb_port_1)
Port Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Port Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Port Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Port Level 3
Harbour
Harbour
(barb_port_military_2)
Port Level 1
Boatyard
Boatyard
(barb_port_military_3)
Port Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Port Level 3
Fishing Village

Building Name

Fishing Village

Level Name

barb_port_fishing_3

Building Chain

Port

Building Level

3

Create Time

5

Create Cost

2300

Effects

9 food (this_region)
50 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
80 Raiding Hemiolia - Slave Javelinmen
Raiding Hemiolia - Slave Javelinmen
(Ill_Javelinmen_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Slave Javelinmen
Light Ship / Missile Ship / (Ill_Javelinmen_One_Halfer)
Raiding Hemiolia - Slave Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A skirmishing resource to be spent or squandered as their commander wishes.

80 360 360 402 6 32 80 7 7 8 24 3 37 15 45 25
2
100 Pursuit Trihemiolia - Slave Javelinmen
Light Ship / Missile Ship / (Ill_Javelinmen_Two_Halfer)
Pursuit Trihemiolia - Slave Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

A skirmishing resource to be spent or squandered as their commander wishes.

100 480 480 585 7 32 80 7 7 8 24 3 37 15 45 25
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