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Skirmisher Camp Syracuse (Hannibal at the Gates)Syracuse (Hannibal at the Gates) Military (Recruitment) Level 3

Skirmisher Camp

There is an art to skirmishing that requires practice.

In eastern Hellenistic states there was a limit to the number of Greek recruits available, and so local populations and mercenaries were used. After Alexander, leaders valued quantity over quality and some amassed huge armies of up to 70,000 men with only a small portion of Greek origin. Further west, Hellenistic states were caught up in conflicts that depleted their numbers, making mercenaries essential to continued warfare. In 227BC Cleomenes III of Sparta made 5000 free men citizens and allowed some slaves to buy their freedom so that he had more potential recruits. When Philip V of Macedon suffered huge losses he chose to reorganise his kingdom. During peacetime, he redistributed the population and was able to leave a large army to his son, Perseus.

Military (Recruitment)

Muster Field
Muster Field
(greek_military_1)
Military (Recruitment) Level 0
Holosideros Barracks
Holosideros Barracks
(greek_military_heavy_2)
Military (Recruitment) Level 1
Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Military (Recruitment) Level 2
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Military (Recruitment) Level 3
Periokos Camp
Periokos Camp
(greek_military_light_2)
Military (Recruitment) Level 1
Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Military (Recruitment) Level 2
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Military (Recruitment) Level 3
Skirmisher Camp

Building Name

Skirmisher Camp

Level Name

greek_military_light_3

Building Chain

Military (Recruitment)

Building Level

3

Create Time

5

Create Cost

1700

Require Technology

Military Settlement
Military Settlement

Effects

-3 food (this_region)
-5% mercenary hiring cost (your_characters_in_this_province)
+1 army recruitment capacity (this_province)

Provides Garrison Army

120 Archers
120 Archers
Archers
(Gre_Archers)
Missile Infantry
160 Light Hoplites
160 Light Hoplites
Light Hoplites
(Gre_Light_Hoplites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Archers
Missile Infantry / Missile Infantry / (Gre_Archers)
Archers
Archers are ideal for goading the enemy into foolish action.
120 250 250 35 125 6 15 8 24 3 12 10 45 25
2
160 Hoplites
Melee Infantry / Spear Infantry / (Gre_Hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 34 26 21 57 80 60 55
3
120 Javelinmen
Missile Infantry / Missile Infantry / (Gre_Javelinmen)
Javelinmen
Lightly-armed javelinmen, intended to harass and disrupt the enemy battle line.
120 220 220 29 80 7 7 8 24 3 37 15 45 25
4
160 Light Hoplites
Melee Infantry / Spear Infantry / (Gre_Light_Hoplites)
Light Hoplites
Discipline is needed to fight with spear and shield in the phalanx.
160 440 440 23 26 18 45 65 55 45
5
120 Peltasts
Missile Infantry / Missile Infantry / (Gre_Peltasts)
Peltasts
These javelin-armed light infantry are used to harass slower, heavier enemy units.
120 420 420 32 80 7 7 18 24 10 40 65 50 40
6
80 Skirmisher Cavalry
Cavalry / Missile Cavalry / (Gre_Skirm_Cav)
Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.
80 340 340 29 80 7 7 9 24 4 38 15 70 35
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