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HomeHome / Total War: Rome II / Athenai (Wrath of Sparta) / Buildings / Colony (Armourer)
Colony (Armourer) Athenai (Wrath of Sparta)Athenai (Wrath of Sparta) Iron Level 3

Colony (Armourer)

There is a line between craft and art which the greatest smiths straddle.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Iron Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Iron Level 1
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Iron Level 2
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Iron Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Iron Level 2
Colony (Armourer)

Building Name

Colony (Armourer)

Level Name

greek_iron_armour_3

Building Chain

Iron

Building Level

3

Create Time

5

Create Cost

3500

Require Technology

Armoured Siege Units
Armoured Siege Units

Effects

-6 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
150 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III armour (+20% armour) upon recruitment (all provinces)
Level III shields (+20% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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