menu
HomeHome / Total War: Rome II / Rome (Caesar in Gaul) / Buildings / Amber Buildings
Rome (Caesar in Gaul) Rome (Caesar in Gaul) Buildings

Amber Buildings




Amber

Village (Amber Shore)
Settlement (Amber Collector)
Town (Amber Trader)
Colonia (Amber Road)
Amber
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Amber Shore) Amber Level 1
Village (Amber Shore)
The sun sheds its golden tears into the ocean.
2 1000 150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (this_province)
+2% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
2 Settlement (Amber Collector) Amber Level 2
Settlement (Amber Collector)
“This gem contains a fly that Achilles swatted at the gates of Troy, you know...”
3 1400 -1 food (this_region)
250 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
3 Town (Amber Trader) Amber Level 3
Town (Amber Trader)
“A cure for age and madness, no less!”
5 1900 -4 food (this_region)
350 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
4 Colonia (Amber Road) Amber Level 4
Colonia (Amber Road)
Why trade in slaves when amber is worth more than flesh?
8 2500 -8 food (this_region)
500 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+8% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)
Facebook