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Agricultural Buildings




Agricultural

Villa
Farm
Irrigation Ditches
Latifundium
Grain Pits
Grain Silos
Horreum
Herding Ground
Cattle Pens
Cattle Ranch
Agricultural
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Villa Agricultural Level 1
Villa
Nothing enriches the land quite as well as its master’s eye.
2 700 4 food (this_region)
40 wealth from farming (agriculture) (this_building)
2 Herding Ground Agricultural Level 2
Herding Ground
Not all land is suitable for arable farming.
3 1300 5 food (this_region)
100 wealth from livestock (agriculture) (this_building)
-1 public order per turn (squalor) (this_province)
3 Grain Pits Agricultural Level 2
Grain Pits
Roman life cannot flourish without access to its staple.
3 1300 4 food (this_region)
100 wealth from farming (agriculture) (this_building)
+3% army replenishment (regions_in_this_province)
4 Farm Agricultural Level 2
Farm
There is simple Roman honesty in a farm.
3 1200 7 food (this_region)
60 wealth from farming (agriculture) (this_building)
-1 public order per turn (squalor) (this_province)
5 Cattle Pens Agricultural Level 3
Cattle Pens
Pens. For cattle.
5 2600 7 food (this_region)
175 wealth from livestock (agriculture) (this_building)
-3 public order per turn (squalor) (this_province)
6 Grain Silos Agricultural Level 3
Grain Silos
Large grain pits from which the masses might be fed.
5 2300 4 food (this_region)
150 wealth from farming (agriculture) (this_building)
+6% army replenishment (regions_in_this_province)
7 Irrigation Ditches Agricultural Level 3
Irrigation Ditches
Improving the land always improves the harvest.
5 2000 10 food (this_region)
80 wealth from farming (agriculture) (this_building)
-3 public order per turn (squalor) (this_province)
8 Cattle Ranch Agricultural Level 4
Cattle Ranch
The demand for meat can be met by turning over land to cattle.
8 4300 9 food (this_region)
250 wealth from livestock (agriculture) (this_building)
-6 public order per turn (squalor) (this_province)
9 Horreum Agricultural Level 4
Horreum
Behind every empire and hungry army there is a granary.
8 3500 4 food (this_region)
200 wealth from farming (agriculture) (this_building)
+9% army replenishment (regions_in_this_province)
10 Latifundium Agricultural Level 4
Latifundium
The great maw of the people must be fed from great estates.
8 3200 15 food (this_region)
100 wealth from farming (agriculture) (this_building)
-6 public order per turn (squalor) (this_province)
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