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Practice Castrum Rome (Caesar in Gaul)Rome (Caesar in Gaul) Military (Training) Level 2

Practice Castrum

A soldier needs more than skill with the blade. The shovel is important too.

For any Roman legionary on the march in foreign parts the day did not end when their commander decided they had marched long enough. No matter how far they had come, when the legionaries reached their destination they then had to knuckle down and build a 'castrum' or camp. As befits Romans, these marching camps were not casual affairs. A suitable spot would be chosen and measured out to create an enclosed area of four Greek 'plethora' or 3600 square metres. A ditch would then be dug all around the perimeter and an earth rampart built up with a barricade of wooden stakes on top. Spaces for each maniple or cohort were assigned according to a standard plan. All this was done in under two hours and would provide considerable fortification while on the move. All this work needed practice, lots and lots of lovely practice, as centurions must have explained as they hit slacking legionaries with their vine sticks.

Military (Training)

Practice Field
Practice Field
(rome_military_buff_1)
Military (Training) Level 0
Practice Castrum
Practice Castrum
(rome_military_buff_attack_2)
Military (Training) Level 1
Armidoctor
Armidoctor
(rome_military_buff_attack_3)
Military (Training) Level 2
Combat Posts
Combat Posts
(rome_military_buff_defence_2)
Military (Training) Level 1
Basilica Exercitoria
Basilica Exercitoria
(rome_military_buff_defence_3)
Military (Training) Level 2
Veterinary
Veterinary
(rome_military_buff_horse_2)
Military (Training) Level 1
Basilica Equestris
Basilica Equestris
(rome_military_buff_horse_3)
Military (Training) Level 2
Target Stands
Target Stands
(rome_military_buff_range_2)
Military (Training) Level 1
Doctor Sagittariorum
Doctor Sagittariorum
(rome_military_buff_range_3)
Military (Training) Level 2
Practice Castrum

Building Name

Practice Castrum

Level Name

rome_military_buff_attack_2

Building Chain

Military (Training)

Building Level

2

Create Time

3

Create Cost

600

Require Technology

Weapon Proficiency
Weapon Proficiency

Effects

-1 food (this_region)
+1 army recruitment capacity (this_province)
+5% melee infantry melee attack upon recruitment (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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