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Village (Marble Pit) Rome (Caesar in Gaul)Rome (Caesar in Gaul) Marble Level 1

Village (Marble Pit)

"Did you hear? They’re building a new temple! We'd better expand…"

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(rome_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(rome_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(rome_marble_3)
Marble Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(rome_marble_4)
Marble Level 3
Village (Marble Pit)

Building Name

Village (Marble Pit)

Level Name

rome_marble_1

Building Chain

Marble

Building Level

1

Create Time

2

Create Cost

1000

Effects

-5% construction costs (regions_in_this_province)
100 wealth from mining (industry) (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
40 marble (this_building)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (CiG_Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 12 22 15 55 45 50 30
2
160 Club Levy
Melee Infantry / Melee Infantry / (CiG_Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 200 200 20 15 16 41 40 50 30
3
160 Spear Levy
Melee Infantry / Spear Infantry / (CiG_Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 220 220 18 22 17 59 40 50 30
4
160 Citizen Hoplites
Melee Infantry / Spear Infantry / (CiG_Gre_Citizen_Hoplites)
Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.
160 280 280 16 26 10 43 55 50 35
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