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Town (Shieldmaker) Rome (Caesar in Gaul)Rome (Caesar in Gaul) Iron Level 2

Town (Shieldmaker)

A good shield defends. An excellent shield is a weapon in itself.

According to early documentation it was the Hittites who first used iron to forge weapons whilst fighting the Egyptians. Despite being more brittle and variable in quality than bronze, iron was cheaper and more abundant so rulers could arm large armies of peasants more economically. It was used to make spear and arrow heads, swords and armour. Its versatility and availability made it very popular throughout the ancient world. Moulds were rarely used in the ancient world to create iron weapons. Instead they employed a laborious method of smelting ore at temperatures higher than those needed for copper. The iron was then broken free from the waste slag and shaped during a lengthy process of firing and pounding.

Iron

Village (Iron Workshop)
Village (Iron Workshop)
(rome_iron_1)
Iron Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(rome_iron_armour_2)
Iron Level 1
Colonia (Armourer)
Colonia (Armourer)
(rome_iron_armour_3)
Iron Level 2
Town (Blacksmith)
Town (Blacksmith)
(rome_iron_weapon_2)
Iron Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(rome_iron_weapon_3)
Iron Level 2
Town (Shieldmaker)

Building Name

Town (Shieldmaker)

Level Name

rome_iron_armour_2

Building Chain

Iron

Building Level

2

Create Time

3

Create Cost

2500

Require Technology

Appoint Legates
Appoint Legates
Ammunition Stores
Ammunition Stores

Effects

-2 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
100 iron (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II armour (+10% armour) upon recruitment (all provinces)
Level II shields (+10% shield effectiveness) upon recruitment (all provinces)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (CiG_Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 12 22 15 55 45 50 30
2
160 Club Levy
Melee Infantry / Melee Infantry / (CiG_Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 200 200 20 15 16 41 40 50 30
3
160 Spear Levy
Melee Infantry / Spear Infantry / (CiG_Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 220 220 18 22 17 59 40 50 30
4
160 Citizen Hoplites
Melee Infantry / Spear Infantry / (CiG_Gre_Citizen_Hoplites)
Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.
160 280 280 16 26 10 43 55 50 35
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