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Garrison Urbs Rome (Caesar in Gaul)Rome (Caesar in Gaul) Province Capital Level 4

Garrison Urbs

"We pay the garrison on the walls, they pay us back in the taverns. Everybody wins."

A garrison serves many purposes. In the large empires of the ancient world, it was often easy for a subjugated people to question the authority of an absent and unseen ruler. In most cases a small garrison provided a reminder of who was really in control, often forestalling any rebellious activity before it even began. Furthermore, this arrangement was beneficial for both the local economy, as the soldiers looked for opportunities to spend their wages, and for the soldiers themselves, to whom life in a peaceful garrison was infinitely preferable to being on campaign. Many large and prosperous towns owed their success to the presence of a garrison.

Province Capital

City
City
(rome_city_1)
Province Capital Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Province Capital Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Province Capital Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Province Capital Level 3
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Province Capital Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Province Capital Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Province Capital Level 3
Garrison Urbs

Building Name

Garrison Urbs

Level Name

rome_city_garrison_4

Building Chain

Province Capital

Building Level

4

Create Time

8

Create Cost

6000

Require Technology

Prolong Imperium
Prolong Imperium

Effects

+6 artillery on walls (this_region)
-8 food (this_region)
+6% wealth from all sources (regions_in_this_province)
350 wealth from subsistence (this_building)
+3 growth per turn (this_province)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Celtic Skirmishers
Celtic Skirmishers
(CiG_Cel_Skirm)
Missile Infantry
120 Celtic Slingers
120 Celtic Slingers
Celtic Slingers
(CiG_Cel_Slingers)
Missile Infantry
40 Roman Bastion Ballista
40 Roman Bastion Ballista
40 Roman Bastion Ballista
Roman Bastion Ballista
(CiG_Rom_Ballista_Bastion)
Field Artillery
160 Legionaries
160 Legionaries
Legionaries
(CiG_Rom_Legionaries)
Melee Infantry
40 Roman Bastion Onager
40 Roman Bastion Onager
Roman Bastion Onager
(CiG_Rom_Onager_Bastion)
Field Artillery
40 Roman Bastion Scorpion
40 Roman Bastion Scorpion
40 Roman Bastion Scorpion
Roman Bastion Scorpion
(CiG_Rom_Scorpion_Bastion)
Fixed Artillery
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry
160 Vigiles
160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (CiG_Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 210 210 12 22 15 55 45 50 30
2
160 Club Levy
Melee Infantry / Melee Infantry / (CiG_Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 200 200 20 15 16 41 40 50 30
3
160 Spear Levy
Melee Infantry / Spear Infantry / (CiG_Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 220 220 18 22 17 59 40 50 30
4
160 Citizen Hoplites
Melee Infantry / Spear Infantry / (CiG_Gre_Citizen_Hoplites)
Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.
160 280 280 16 26 10 43 55 50 35
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