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Water
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Well Water Level 1
Well
From beneath the ground comes life giving water.
2 800 +2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
2 Reservoir Water Level 2
Reservoir
Water is the bringer of life and must be respected.
3 1300 -1 food (this_region)
+5% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
3 Mineral Spring Water Level 2
Mineral Spring
Water sustains life, why should it not heal?
3 1800 60 wealth from entertainment (culture) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (sanitation) (this_province)
4 Canals Water Level 3
Canals
To bend water to our will is a great power indeed.
5 1900 -3 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
5 Sacred Spring Water Level 3
Sacred Spring
The spring is proof of the Mother’s love for her children.
5 3400 -2 food (this_region)
120 wealth from entertainment (culture) (this_building)
+4 growth per turn (this_province)
+4 public order per turn (sanitation) (this_province)