Left Panel
HomeHome / Total War: Rome II / Aorsoi (Imperator Augustus) / Buildings / Commons (Nomadic) Buildings
Aorsoi (Imperator Augustus) Aorsoi (Imperator Augustus) Buildings

Commons (Nomadic) Buildings




Commons (Nomadic)

Commons
Chieftain\'s Hold
Warlord\'s Hold
Great Hall
Enaree Tent
Enaree Conclave
Royal Enarees
Farmers\' Market
Public Market
Great Fair
Slave Trader
Slave Market
Storage Pit
Souterrain
Smokehouse
Commons (Nomadic)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Commons Commons (Nomadic) Level 1
Commons
A little common ground is vital in any settlement.
2 600 50 wealth from entertainment (culture) (this_building)
2 Chieftain\'s Hold Commons (Nomadic) Level 2
Chieftain\'s Hold
A clever chieftain does what is best for his people.
3 1300 -1 food (this_region)
100 wealth from subsistence (this_building)
+2 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
3 Storage Pit Commons (Nomadic) Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
3 1100 2 food (this_region)
80 wealth from subsistence (this_building)
-2 public order per turn (squalor) (this_province)
+10% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
4 Slave Trader Commons (Nomadic) Level 2
Slave Trader
Captives are the spoils of war.
3 4700 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
5 Farmers\' Market Commons (Nomadic) Level 2
Farmers\' Market
A good harvest can bring many rewards.
3 1500 -1 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
80 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
6 Enaree Tent Commons (Nomadic) Level 2
Enaree Tent
More than a man\'s fate may be read from the linden tree.
3 1300 -1 food (this_region)
70 wealth from learning (culture) (this_building)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
7 Souterrain Commons (Nomadic) Level 3
Souterrain
The depths of the earth are a safe place to store food.
5 2500 4 food (this_region)
160 wealth from subsistence (this_building)
-4 public order per turn (squalor) (this_province)
+20% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
8 Slave Market Commons (Nomadic) Level 3
Slave Market
Some men are born free, but not all die that way.
5 13000 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (squalor) (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
9 Public Market Commons (Nomadic) Level 3
Public Market
A little banter and trade is profitable to all.
5 3600 -4 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
160 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
10 Enaree Conclave Commons (Nomadic) Level 3
Enaree Conclave
The wise, gathered in prophecy, cannot cure foolishness, only guide the ready mind.
5 2500 -2 food (this_region)
100 wealth from learning (culture) (this_building)
+10% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
11 Warlord\'s Hold Commons (Nomadic) Level 3
Warlord\'s Hold
With great power comes great responsibility.
5 2400 -4 food (this_region)
150 wealth from subsistence (this_building)
+4 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
12 Smokehouse Commons (Nomadic) Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
8 5400 6 food (this_region)
320 wealth from subsistence (this_building)
-8 public order per turn (squalor) (this_province)
+30% army replenishment (regions_in_this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
13 Great Fair Commons (Nomadic) Level 4
Great Fair
Goods from the furthest reaches come to many shores.
8 7600 -8 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
320 wealth from local commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
14 Royal Enarees Commons (Nomadic) Level 4
Royal Enarees
A good king takes advice from this world and the other.
8 5300 -5 food (this_region)
150 wealth from learning (culture) (this_building)
+20% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
15 Great Hall Commons (Nomadic) Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
8 4000 -8 food (this_region)
200 wealth from subsistence (this_building)
+6 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)