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Mineral Spring Aorsoi (Imperator Augustus)Aorsoi (Imperator Augustus) Water Level 2

Mineral Spring

Water sustains life, why should it not heal?

Springs were areas of both practical and religious significance in the ancient world. In times when rivers were prone to contamination and subject to seasonal variations, springs provided a consistent source of pure water for a population. The necessity of water earned it a place in the mythology of many ancient religions, and the sight of this precious substance gushing out of the ground was enough evidence for many sites to be declared sacred. Legends sprang up to explain their origins and miraculous powers were often assigned to them, invoked by votive offerings of precious objects.

Water

Well
Well
(barb_water_1)
Water Level 0
Reservoir
Reservoir
(barb_water_canal_2)
Water Level 1
Canals
Canals
(barb_water_canal_3)
Water Level 2
Mineral Spring
Mineral Spring
(barb_water_spring_2)
Water Level 1
Sacred Spring
Sacred Spring
(barb_water_spring_3)
Water Level 2
Mineral Spring

Building Name

Mineral Spring

Level Name

barb_water_spring_2

Building Chain

Water

Building Level

2

Create Time

3

Create Cost

1800

Require Technology

Stone Footing
Stone Footing

Effects

60 wealth from entertainment (culture) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (sanitation) (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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