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Town (Dye Works) Aorsoi (Imperator Augustus)Aorsoi (Imperator Augustus) Purple Dye Level 3

Town (Dye Works)

Nothing signifies dyeing on a grand scale like a warehouse full of dead snails.

Tyrian purple, also known as Imperial purple, was used to dye royal and ceremonial robes by the ancients as early as 1600BC. It was produced from various molluscs, notably the Murex, and was not only an extraordinary colour but was valued as it did not fade. Incredibly laborious to produce, Tyrian purple took some 12,000 shellfish to extract 1.5 grams of dye. The Phoenicians, whose name even derives from the Greek for purple, traded the dye all across the Mediterranean from cities such as Carthage. Later, of course, its production and dissemination was controlled by the Roman Empire.

Purple Dye

Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(barb_purple_dye_1)
Purple Dye Level 0
Village (Snail Vats)
Village (Snail Vats)
(barb_purple_dye_2)
Purple Dye Level 1
Town (Dye Works)
Town (Dye Works)
(barb_purple_dye_3)
Purple Dye Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(barb_purple_dye_4)
Purple Dye Level 3
Town (Dye Works)

Building Name

Town (Dye Works)

Level Name

barb_purple_dye_3

Building Chain

Purple Dye

Building Level

3

Create Time

5

Create Cost

2300

Require Technology

Large Defences
Large Defences

Effects

-4 food (this_region)
+30% wealth from manufacturing (industry) (regions_in_this_province)
500 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+4 public order per turn (all provinces)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
(Ste_Archers)
Missile Infantry
80 Noble Horse Archers
Noble Horse Archers
(Ste_Noble_Horse_Archers)
Missile Cavalry
160 Tribesmen
160 Tribesmen
Tribesmen
(Ste_Tribesmen)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
2
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 50 28 26 14 51 15 45 25