HarbourA rough sea is no place to keep a valuable vessel.
The Celtic Otherworld was a paradise to which the Celts believed they travelled to after death. Many myths and legends describe it as an island, and the idea that the dead passed beyond the horizon appears in many tales. The Byzantine philosopher Procopius of Caesarea recorded the beliefs of the tribes of Gaul and stated that they believed the Otherworld to be west of Britannia - modern-day Great Britain. According to Procopius, the Gauls believed that when a person died their soul would travel to the coast. Once there, they would bang on the doors of fishermen’s homes and beg passage across the sea. The fishermen would then ferry the souls to their destination and return home, never revealing the exact location of the Otherworld.
Effects70 wealth from manufacturing (industry) (this_building)
-1 public order per turn (squalor) (this_province)
Provides Garrison Army
|Recruitable Units Lv. 0|
|No.||Unit||Sol.||Costom Cost||Recru. Cost||Unkeep Cost||Ship HP.||Ship Spd.||Msl. Dmg.||Rng.||Sht. /min||Amo.||Mle. Atk.||Mle. Dmg.||Chg.||Mle. Def.||Arm.||HP.||Mor.|
Medium Ship / Missile Ship / (Ste_Archers_Raider)
Missile Raider - Steppe Archers
These ships keep a contingent of archers aboard to harry enemy crews.
Men who cannot shoot go hungry on the steppes.
Medium Ship / Melee Ship / (Ste_Tribesmen_Raider)
Assault Raider - Tribesmen
Useful ships, with crews large enough to board enemy vessels.
Everyone in the tribe fights. Everyone. Skill and courage will come to those who live.