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Town (Timber Yard) Aorsoi (Imperator Augustus)Aorsoi (Imperator Augustus) Lumber Level 3

Town (Timber Yard)

"Looking to build a fleet? You'll be wanting good oak and alder."

Wood has been a staple of life and trade for as long as humans have cut down trees. In the ancient world wood and charcoal were the foremost fuels, with timber also being used extensively in construction, transport, warfare, furniture-making and even the arts. The early design of mortise and tenon joinery was found in Egyptian furniture from 2500BC and spread throughout Europe and the Middle East. Although stone was used in many advanced cultures for construction, wood remained the basic building block for many peoples. Nothing surpassed it if you wanted to go to sea. Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.


Farmstead (Loggers)
Farmstead (Loggers)
Lumber Level 0
Village (Logging Camp)
Village (Logging Camp)
Lumber Level 1
Town (Timber Yard)
Town (Timber Yard)
Lumber Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
Lumber Level 3
Town (Timber Yard)

Building Name

Town (Timber Yard)

Level Name


Building Chain


Building Level


Create Time


Create Cost


Require Technology

Large Defences
Large Defences


-4 food (this_region)
80 wealth from manufacturing (industry) (this_building)
+15% wealth from industry (regions_in_this_province)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 timber (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II ship hulls (+10% health) upon recruitment (in_all_your_sea_regions)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
Missile Infantry
80 Noble Horse Archers
Noble Horse Archers
Missile Cavalry
160 Tribesmen
160 Tribesmen
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 50 28 26 14 51 15 45 25