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Enclosed Land Aorsoi (Imperator Augustus)Aorsoi (Imperator Augustus) Agricultural (Nomadic) Level 1

Enclosed Land

The creature that does not wander is safe.

Enclosing land allowed farmers to keep a better watch on their herds and flocks. The construction of wooden fences and banks of earth also served to keep intruders and wild animals away from livestock. It is thought that some Celtic farmers valued their animals so highly they let them sleep inside their homes at night to make doubly sure that they would be safe from thieves and predators. More practically, this is also a good way of keeping everyone in a family warm. As Celtic society progressed and the population increased, large fortified settlements sprang up all over Europe. Many of these settlements had separate enclosures that were probably intended for livestock. During times of war the animals would have been driven between the inner and outer defences of a hill fort, protecting them from attackers while maintaining a fresh food source for the defenders.

Agricultural (Nomadic)

Enclosed Land
Enclosed Land
(barb_agriculture_nomad_1)
Agricultural (Nomadic) Level 0
Nomad Camp
Nomad Camp
(barb_agriculture_nomad_camp_2)
Agricultural (Nomadic) Level 1
Wagon Camp
Wagon Camp
(barb_agriculture_nomad_camp_3)
Agricultural (Nomadic) Level 2
Royal Camp
Royal Camp
(barb_agriculture_nomad_camp_4)
Agricultural (Nomadic) Level 3
Wild Horses
Wild Horses
(barb_agriculture_nomad_herd_2)
Agricultural (Nomadic) Level 1
Large Herd
Large Herd
(barb_agriculture_nomad_herd_3)
Agricultural (Nomadic) Level 2
Royal Herd
Royal Herd
(barb_agriculture_nomad_herd_4)
Agricultural (Nomadic) Level 3
Flock of Sheep
Flock of Sheep
(barb_agriculture_nomad_weaver_2)
Agricultural (Nomadic) Level 1
Weaver
Weaver
(barb_agriculture_nomad_weaver_3)
Agricultural (Nomadic) Level 2
Yurt Maker
Yurt Maker
(barb_agriculture_nomad_weaver_4)
Agricultural (Nomadic) Level 3
Enclosed Land

Building Name

Enclosed Land

Level Name

barb_agriculture_nomad_1

Building Chain

Agricultural (Nomadic)

Building Level

1

Create Time

2

Create Cost

900

Effects

4 food (this_region)
40 wealth from farming (agriculture) (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units