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Olive
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Olive Grove) Olive Level 1
Village (Olive Grove)
Athena\'s gift to us all.
2 1000 1 food (this_region)
100 wealth from farming (agriculture) (this_building)
+5% wealth from agriculture (all regions)
+1 growth per turn (this_province)
40 olive oil (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Olive Press) Olive Level 2
Settlement (Olive Press)
"These new millstones will give us a record yield."
3 1400 2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+10% wealth from agriculture (all regions)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
80 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Mola Olearia) Olive Level 3
Town (Mola Olearia)
The application of science can turn a farm into a factory.
5 2000 4 food (this_region)
200 wealth from farming (agriculture) (this_building)
+15% wealth from agriculture (all regions)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
120 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Olive Oil Trader) Olive Level 4
Colonia (Olive Oil Trader)
"I even sell to the Gauls now. The Gauls! Can you imagine?"
8 2600 8 food (this_region)
300 wealth from farming (agriculture) (this_building)
+20% wealth from agriculture (all regions)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
160 olive oil (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)