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Leather
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Tannery) Leather Level 1
Village (Tannery)
A noisome thing, leathercraft, but the business of war hungers for it.
2 1000 100 wealth from manufacturing (industry) (this_building)
+5% wealth from manufacturing (industry) (all regions)
+1 growth per turn (this_province)
40 leather (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Open Air Tannery) Leather Level 2
Settlement (Open Air Tannery)
"The neighbours hate the smell, but they\'d complain louder with no wineskins."
3 1400 -1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+10% wealth from manufacturing (industry) (all regions)
+2 growth per turn (this_province)
80 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Leather Workshop) Leather Level 3
Town (Leather Workshop)
Good, hardened leather can turn a blow and keep a man from death.
5 1900 -4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+15% wealth from manufacturing (industry) (all regions)
+3 growth per turn (this_province)
120 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Master Leather Workshop) Leather Level 4
Colonia (Master Leather Workshop)
"A cuirass fit for a Consul of Rome."
8 2500 -8 food (this_region)
250 wealth from manufacturing (industry) (this_building)
+20% wealth from manufacturing (industry) (all regions)
+4 growth per turn (this_province)
160 leather (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)