Left Panel
Glass
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Glassware) Glass Level 1
Village (Glassware)
"Guaranteed to delight any wife!"
2 1000 100 wealth from manufacturing (industry) (this_building)
+1 growth per turn (this_province)
+4% research rate (this_faction)
40 glasswares (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Glass Blower) Glass Level 2
Settlement (Glass Blower)
"See how breath shapes the vessel? Remarkable."
3 1400 -1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
+2 growth per turn (this_province)
+1 public order per turn (this_province)
+8% research rate (this_faction)
80 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Glass Maker) Glass Level 3
Town (Glass Maker)
Expert glassware represents form and function in perfect harmony.
5 2100 -4 food (this_region)
200 wealth from manufacturing (industry) (this_building)
+3 growth per turn (this_province)
+2 public order per turn (this_province)
+12% research rate (this_faction)
120 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Master Glass Maker) Glass Level 4
Colonia (Master Glass Maker)
A master craftsman can name his price.
8 3100 -8 food (this_region)
300 wealth from manufacturing (industry) (this_building)
+4 growth per turn (this_province)
+3 public order per turn (this_province)
+16% research rate (this_faction)
160 glasswares (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)