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Coastal Patrol Antony's Rivals (Imperator Augustus)Antony's Rivals (Imperator Augustus) Port Level 4

Coastal Patrol

Trade is the lifeblood of an empire, even more than military might.

Coastal patrols were vital to protect the majority of trade routes around the Empire. The navy used smaller, faster ships such as biremes, and had naval garrisons along the coast to police the seas. Their main mission was safeguarding merchant ships against piracy, which was a huge problem in the Mediterranean. Julius Caesar himself was held for ransom by pirates in his youth; foolishly, they laughed at the young Caesar but, after the ransom was paid, he hunted down and crucified his captors! Eventually Rome did dominate the Mediterranean and the Romans, with a typical bit of arrogance, referred to the sea as \'Mare Nostrum\' or \'Our Sea\'.

Port

Port
Port
(rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(rome_port_military_2)
Port Level 1
Drydock
Drydock
(rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Port Level 1
Docks
Docks
(rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rome_port_trade_3)
Port Level 2
Emporium
Emporium
(rome_port_trade_4)
Port Level 3
Coastal Patrol

Building Name

Coastal Patrol

Level Name

rome_port_patrol_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

4900

Require Resource

Timber
Timber

Require Technology

Double Plank Construction
Double Plank Construction

Effects

210 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Bireme - Legionaries
60 Assault Bireme - Legionaries
Assault Bireme - Legionaries
(Emp_Rom_Legionaries_Two)
Melee Ship
120 Assault Quadreme - Legionary Cohort
120 Assault Quadreme - Legionary Cohort
Assault Quadreme - Legionary Cohort
(Rom_Legionary_Cohort_Four)
Melee Ship
80 Raiding Hemiolia - Leves
Raiding Hemiolia - Leves
(Rom_Leves_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
2
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 46 501 6 13 25 11 34 45 45 30
3
60 Assault Bireme - Auxiliary Arabian Spearmen
Light Ship / Melee Ship / (Aux_Ara_Spr_Two)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 280 280 56 501 6 13 25 11 49 45 45 30
4
60 Assault Bireme - Auxiliary Bactrian Hillmen
Light Ship / Melee Ship / (Aux_Bac_Hillmen_Two)
Assault Bireme - Auxiliary Bactrian Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Armed with javelins and axes, these hardy hill people can trouble an enemy.

60 260 260 52 501 6 28 26 10 36 45 45 25
5
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 510 510 102 693 6 23 150 7 25 8 24 3 37 25 50 25
6
60 Assault Bireme - Auxiliary Spear Band
Light Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 66 501 6 17 22 21 58 45 45 40
7
60 Assault Bireme - Auxiliary Axe Warriors
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 76 501 6 35 26 20 50 65 55 55
8
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 88 693 6 32 80 7 7 8 24 3 27 40 50 25
9
60 Assault Bireme - Auxiliary Celtic Warriors
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 66 501 6 27 40 25 50 45 55 45
10
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
11
60 Assault Bireme - Auxiliary Dacian Spears
Light Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 56 501 6 11 22 13 54 45 45 30
12
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 44 501 6 20 26 10 36 15 45 25
13
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 86 693 6 32 80 7 7 8 24 3 37 15 45 20
14
140 Missile Quinquereme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five)
Missile Quinquereme - Auxiliary Egyptian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers can strike down the enemies of Rome at a distance.

140 700 700 140 1020 5 35 125 6 15 8 24 3 12 10 45 25
15
120 Assault Quadreme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadreme - Auxiliary Egyptian Infantry
Ramming attacks from these ships will inflicting terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 82 825 6 16 24 8 41 55 45 30
16
60 Assault Bireme - Auxiliary Gallic Warriors
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 68 501 6 25 40 20 58 45 50 45
17
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 104 693 6 40 125 5 15 8 24 3 12 10 45 25
18
60 Assault Bireme - Auxiliary Spear Brothers
Light Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 68 501 6 25 26 23 66 50 55 40
19
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 212 1020 5 40 150 7 15 12 24 6 14 30 55 55
20
120 Assault Quadreme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadreme - Auxiliary Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 144 825 6 34 26 21 57 80 60 55
21
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 186 1020 5 32 80 7 7 18 24 10 40 65 50 40
22
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 214 1020 5 29 150 8 25 12 24 6 24 25 55 55
23
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 600 600 120 693 6 29 150 8 25 10 24 4 38 25 50 45
24
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 420 420 88 693 6 20 150 7 25 8 24 7 37 25 45 35
25
60 Assault Bireme - Auxiliary Iberian Swordsmen
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 54 501 6 35 35 20 60 15 50 40
26
60 Assault Bireme - Auxiliary Coastal Levies
Light Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 56 501 6 20 26 10 36 45 45 30
27
60 Assault Bireme - Auxiliary Infantry
Light Ship / Melee Ship / (Aux_Infantry_Two)
Assault Bireme - Auxiliary Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve Rome.

60 370 370 74 501 6 18 25 15 55 75 50 45
28
120 Assault Quadreme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadreme - Socii Extraordinarii
Ramming attacks from these ships will inflicting terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 158 825 6 37 34 18 52 95 65 55
29
120 Assault Quadreme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadreme - Socii Hastati
Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 118 825 6 28 34 14 47 60 50 40
30
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 110 693 6 32 80 8 7 10 24 4 38 15 50 45
31
60 Assault Bireme - Auxiliary Parthian Spearmen
Light Ship / Melee Ship / (Aux_Par_Spear_Two)
Assault Bireme - Auxiliary Parthian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Spearmen do not need to be skilled or well paid to die for Rome.

60 220 220 44 501 6 13 25 11 34 45 45 25
32
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 102 693 6 35 150 6 15 9 24 4 13 10 50 30
33
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 120 693 6 41 80 8 7 28 35 12 40 30 55 45
34
60 Assault Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two)
Assault Bireme - Legionaries
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 420 420 84 501 6 47 35 14 48 80 60 55
35
60 Fire Pot Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two_Fire_Pots)
Fire Pot Bireme - Legionaries
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 470 470 94 501 6 47 35 14 48 80 60 55
36
80 Raiding Hemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 270 270 54 402 6 29 80 7 7 5 24 3 37 15 45 20
37
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 390 390 78 693 6 29 80 7 7 5 24 3 37 15 45 20
38
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 490 490 98 693 6 29 80 7 7 5 24 3 37 15 45 20