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Irrigation Ditches Antony's Rivals (Imperator Augustus)Antony's Rivals (Imperator Augustus) Agricultural Level 3

Irrigation Ditches

Improving the land always improves the harvest.

Outside of cities in the ancient world most people made a frugal living through agriculture. Major crops included cereals such as wheat and barley, fruits such as apples, plums, peaches, cherries and always olives wherever they could be grown. Most farms were family-owned businesses but as the cities grew so did demands on the available fertile land. Despite rising prices, it became difficult for small farmers to survive. Wealthy Romans bought up vast areas creating huge estates, or latifundia, to increase production. Slave labour was brought in and water was fed through irrigation ditches supplied by small reservoirs. The writer Pliny eventually complained that large-scale industrial farming ruined Italy and her provinces.

Agricultural

Villa
Villa
(rome_agriculture_1)
Agricultural Level 0
Farm
Farm
(rome_agriculture_farm_2)
Agricultural Level 1
Irrigation Ditches
Irrigation Ditches
(rome_agriculture_farm_3)
Agricultural Level 2
Latifundium
Latifundium
(rome_agriculture_farm_4)
Agricultural Level 3
Grain Pits
Grain Pits
(rome_agriculture_granary_2)
Agricultural Level 1
Grain Silos
Grain Silos
(rome_agriculture_granary_3)
Agricultural Level 2
Horreum
Horreum
(rome_agriculture_granary_4)
Agricultural Level 3
Herding Ground
Herding Ground
(rome_agriculture_herd_2)
Agricultural Level 1
Cattle Pens
Cattle Pens
(rome_agriculture_herd_3)
Agricultural Level 2
Cattle Ranch
Cattle Ranch
(rome_agriculture_herd_4)
Agricultural Level 3
Irrigation Ditches

Building Name

Irrigation Ditches

Level Name

rome_agriculture_farm_3

Building Chain

Agricultural

Building Level

3

Create Time

5

Create Cost

2000

Require Technology

Improved Irrigation
Improved Irrigation

Effects

10 food (this_region)
80 wealth from farming (agriculture) (this_building)
-3 public order per turn (squalor) (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units