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Wine
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Vineyard) Wine Level 1
Village (Vineyard)
"In vino sanitas."
2 1100 +5% wealth from all commerce (regions_in_this_province)
150 wealth from local commerce (this_building)
+1 growth per turn (this_province)
+1 public order per turn (all provinces)
40 wine (this_building)
+12 line of sight across borders (this_region)
2 Settlement (Large Vineyard) Wine Level 2
Settlement (Large Vineyard)
A growing city is a thirsty city.
3 1600 -1 food (this_region)
+10% wealth from all commerce (regions_in_this_province)
200 wealth from local commerce (this_building)
+2 growth per turn (this_province)
+2 public order per turn (all provinces)
80 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
3 Town (Winemaker) Wine Level 3
Town (Winemaker)
Even a poor wine can be improved with a little art.
5 2300 -4 food (this_region)
+15% wealth from all commerce (regions_in_this_province)
250 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (all provinces)
120 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)
4 Colonia (Master Winemaker) Wine Level 4
Colonia (Master Winemaker)
A master vintner reserves the finest grapes. The rest are left for the masses.
8 3300 -8 food (this_region)
+20% wealth from all commerce (regions_in_this_province)
250 wealth from local commerce (this_building)
+4 growth per turn (this_province)
+4 public order per turn (all provinces)
160 wine (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)