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Port Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Port Level 1

Port

A port is a gateway to the world of trade and military adventure.

Ports were vital to the ever-growing Roman Empire. Rome's port of Ostia has been preserved for centuries; it was created in the 4th century BC as a military outpost to protect the mouth of the River Tiber. Later, the Emperor Claudius ingeniously developed it into the main landing for ships supplying the insatiable appetite of Rome. At its height, Ostia's 100,000 tradesmen, merchants and mariners kept Romans fed as reliably as the aqueducts gave them water. Warehouses, or horrea, stood full of grain arriving from Egypt, wine from Spain or spices from the east. There were even exotic animals destined for the arena. All had to be disembarked from the deep-hulled merchant ships, then transferred onto smaller lighters to be taken up the shallow Tiber and into Rome.

Port

Port
Port
(rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(rome_port_military_2)
Port Level 1
Drydock
Drydock
(rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Port Level 1
Docks
Docks
(rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rome_port_trade_3)
Port Level 2
Emporium
Emporium
(rome_port_trade_4)
Port Level 3
Port

Building Name

Port

Level Name

rome_port_1

Building Chain

Port

Building Level

1

Create Time

2

Create Cost

800

Effects

30 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Leves
80 Raiding Hemiolia - Leves
Raiding Hemiolia - Leves
(Rom_Leves_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Raiding Hemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 270 270 54 402 6 29 80 7 7 5 24 3 37 15 45 20