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Town (Amber Trader) Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Amber Level 3

Town (Amber Trader)

“A cure for age and madness, no less!”

The regard in which amber was held is attested to by its associations with the sun god in his role as Elector or ‘the Awakener’. Later, the discovery of insects preserved in amber enabled Roman naturalists to correctly identify it as ancient, fossilised tree sap. However, this did little to dispel the commonly held belief that amber actually was solidified Lynx urine. It’s golden lustre meant amber was highly valued within the Greco-Roman world, where it was used to make jewellery, medicines and false hair. However, it meant much less to the barbarians who controlled the finest Balkan mines; they simply burnt amber as fuel for warmth.

Amber

Village (Amber Shore)
Village (Amber Shore)
(rome_amber_1)
Amber Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(rome_amber_2)
Amber Level 1
Town (Amber Trader)
Town (Amber Trader)
(rome_amber_3)
Amber Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(rome_amber_4)
Amber Level 3
Town (Amber Trader)

Building Name

Town (Amber Trader)

Level Name

rome_amber_3

Building Chain

Amber

Building Level

3

Create Time

5

Create Cost

1900

Require Technology

Advanced Construction Techniques
Advanced Construction Techniques

Effects

-4 food (this_region)
350 wealth from local commerce (this_building)
+3 growth per turn (this_province)
+3 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+6% tariff income from trade agreements (this_faction)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Veteran Legionaries
Veteran Legionaries
(Emp_Rom_Vet_Legionaries)
Melee Infantry
160 Vigiles
Vigiles
(Emp_Rom_Vigiles)
Spear Infantry
160 Legionary Cohort
Legionary Cohort
(Rom_Legionary_Cohort)
Melee Infantry
120 Leves
120 Leves
Leves
(Rom_Leves)
Missile Infantry
120 Plebs
120 Plebs
Plebs
(Rom_Plebs)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Vigiles
Melee Infantry / Spear Infantry / (Emp_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 60 13 25 11 54 45 45 30
2
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 60 29 80 7 7 5 24 3 37 15 45 20