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Town (Marble Cutter) Alani (Imperator Augustus)Alani (Imperator Augustus) Marble Level 3

Town (Marble Cutter)

It takes years of apprenticeship to perfect the art of stonemasonry.

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.


Farmstead (Marble Pit)
Farmstead (Marble Pit)
Marble Level 0
Village (Marble Quarry)
Village (Marble Quarry)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
Marble Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
Marble Level 3
Town (Marble Cutter)

Building Name

Town (Marble Cutter)

Level Name


Building Chain


Building Level


Create Time


Create Cost


Require Technology

Large Defences
Large Defences


-15% construction costs (regions_in_this_province)
-4 food (this_region)
200 wealth from mining (industry) (this_building)
+3 growth per turn (this_province)
+3 public order per turn (all provinces)
120 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
Missile Infantry
80 Noble Horse Archers
Noble Horse Archers
Missile Cavalry
160 Tribesmen
160 Tribesmen
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 50 28 26 14 51 15 45 25