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Town (Grain Irrigated Farm) Alani (Imperator Augustus)Alani (Imperator Augustus) Grain Level 3

Town (Grain Irrigated Farm)

"We can't bring the farm to the river… let's bring the river to the farm."

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.


Farmstead (Grain Fields)
Farmstead (Grain Fields)
Grain Level 0
Village (Grain Farms)
Village (Grain Farms)
Grain Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
Grain Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
Grain Level 3
Town (Grain Irrigated Farm)

Building Name

Town (Grain Irrigated Farm)

Level Name


Building Chain


Building Level


Create Time


Create Cost


Require Technology

Large Defences
Large Defences


3 food (all regions in adjacent provinces)
3 food (all regions in local province) (regions_in_this_province)
80 wealth from farming (agriculture) (this_building)
+40% wealth from farming (agriculture) (regions_in_this_province)
+3 growth per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

120 Steppe Archers
120 Steppe Archers
Steppe Archers
Missile Infantry
80 Noble Horse Archers
Noble Horse Archers
Missile Cavalry
160 Tribesmen
160 Tribesmen
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 50 28 26 14 51 15 45 25